Browse Source

update networking

pull/1/head
beta 5 years ago
parent
commit
bc0297a9dc
10 changed files with 334 additions and 174 deletions
  1. +8
    -2
      includes/client.hpp
  2. +69
    -3
      includes/common.hpp
  3. +12
    -4
      includes/game.hpp
  4. +1
    -0
      includes/server.hpp
  5. +2
    -2
      makefile
  6. +1
    -1
      run.sh
  7. +61
    -47
      source/client.cpp
  8. +18
    -9
      source/client_driver.cpp
  9. +97
    -62
      source/game.cpp
  10. +65
    -44
      source/server.cpp

+ 8
- 2
includes/client.hpp View File

@ -32,10 +32,11 @@ private:
std::string _url;
MODE _mode;
int _client_socket;
std::function<void(SHAPE &S)> _update;
std::function<void(SHAPE &S, MODE &M)> _update;
struct sockaddr_in _server_address;
struct hostent *_server;
std::map<std::string, std::string> lookup;
std::vector<std::string> explode(std::string &message);
std::string encode(const SHAPE &shape);
std::string crypt(const std::string &shape);
@ -55,7 +56,12 @@ private:
void stop();
public:
Client(MODE mode, int port, std::string url, std::function<void(SHAPE &S)> &update);
Client(
MODE mode,
int port,
std::string url,
std::function<void(SHAPE &S, MODE &M)> &update);
~Client();
void kill();
bool running();
void send(bool encrypt, SHAPE shape);

+ 69
- 3
includes/common.hpp View File

@ -1,10 +1,14 @@
#ifndef __BETACORE_COMMON_HPP__
#define __BETACORE_COMMON_HPP__
#define BUFFER_LENGTH 1024
#include <string>
namespace betacore
{
enum SHAPE{
enum SHAPE
{
NONE,
TRIANGLE,
CIRCLE,
@ -16,8 +20,70 @@ enum MODE
{
ALICE,
BOB,
EVE
EVE,
END
};
class Parser
{
public:
static std::string mode(MODE &mode)
{
switch (mode)
{
case ALICE:
return "ALICE";
case BOB:
return "BOB";
default:
return "END";
}
}
static MODE mode(const std::string &mode)
{
if (mode == "ALICE")
return ALICE;
if (mode == "BOB")
return BOB;
return END;
}
}
static SHAPE shape(const std::string &shape)
{
if (shape == "TRIANGLE")
return TRIANGLE;
if (shape == "CIRCLE")
return CIRCLE;
if (shape == "SQUARE")
return SQUARE;
if (shape == "PENTAGON")
return PENTAGON;
return UNKOWN;
}
static std::string shape(const SHAPE &shape)
{
std::string message;
switch (shape)
{
case TRIANGLE:
message = "TRIANGLE";
break;
case CIRCLE:
message = "CIRCLE";
break;
case SQUARE:
message = "SQUARE";
break;
case PENTAGON:
message = "PENTAGON";
break;
default:
message = "UNKOWN";
break;
}
return message;
}
};
} // namespace betacore
#endif

+ 12
- 4
includes/game.hpp View File

@ -17,7 +17,9 @@
#include <string>
#include <math.h>
#define PI 3.14159265359
#include "../includes/common.hpp"
#include "common.hpp"
#include "client.hpp"
namespace betacore
{
@ -31,11 +33,12 @@ private:
const int SCREEN_HEIGHT = 600;
int MONITOR_WIDTH=1920;
int MONITOR_HEIGHT=1080;
const char *TITLE = "Lesson 01";
const char *TITLE ;
bool KEEP_ALIVE = true;
bool SHOW_GRID = false;
SHAPE USER_CURRENT = TRIANGLE;
SHAPE GUST_CURRENT = UNKOWN;
MODE ME;
bool KEY_UP_ARROW_ACTIVE = false;
bool KEY_DOWN_ARROW_ACTIVE = false;
bool KEY_LEFT_ARROW_ACTIVE = false;
@ -43,8 +46,11 @@ private:
bool KEY_SPACE_ACTIVE = false;
bool KEY_RETURN_ACTIVE = false;
bool FULL_SCREEN = false;
Client* client = nullptr;
public:
Game();
Game(MODE mode,
int port,
std::string url);
~Game();
int init();
int initGL();
@ -67,7 +73,7 @@ public:
void rectangle();
void cross(bool filled);
void compass();
void on_key_up_arrow();
void on_key_down_arrow();
void on_key_left_arrow();
@ -78,6 +84,8 @@ public:
void top_screen();
void user_screen();
void guest_screen();
void update(SHAPE &s,MODE &m);
};
} // namespace betacore
#endif

+ 1
- 0
includes/server.hpp View File

@ -39,6 +39,7 @@ private:
void shutdown();
void listener();
void read_socket(int client);
void forward_message(int client,char buffer[BUFFER_LENGTH] );
public:
Server(int port);
void off();

+ 2
- 2
makefile View File

@ -11,12 +11,12 @@ all: game | driver
driver: client_driver | server_driver
game: $(SOURCE_DIR)game.cpp | make_dir
$(COMPILER) $(INCLUDES_DIR) $(SOURCE_DIR)game.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/game.out
client_lib: $(SOURCE_DIR)client.cpp | make_dir
$(COMPILER) $(LIBRARY_FLAGS) $(INCLUDES_DIR) $(SOURCE_DIR)client.cpp -lpqxx -o $(CLIENT_LIB)
client_driver: $(SOURCE_DIR)client_driver.cpp | client_lib
$(COMPILER) $(INCLUDES_DIR) $(CLIENT_LIB) $(SOURCE_DIR)client_driver.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/client.out
game: $(SOURCE_DIR)game.cpp | client_lib
$(COMPILER) $(INCLUDES_DIR) $(SOURCE_DIR)game.cpp $(CLIENT_LIB) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/game.out
server_lib: $(SOURCE_DIR)server.cpp | make_dir
$(COMPILER) $(LIBRARY_FLAGS) $(INCLUDES_DIR) $(SOURCE_DIR)server.cpp -lpqxx -o $(SERVER_LIB)
server_driver: $(SOURCE_DIR)server_driver.cpp | server_lib

+ 1
- 1
run.sh View File

@ -1,2 +1,2 @@
export SDL_VIDEO_X11_VISUALID=
./bin/game
./bin/game.out

+ 61
- 47
source/client.cpp View File

@ -2,32 +2,40 @@
namespace betacore
{
Client::Client(MODE mode, int port, std::string url, std::function<void(SHAPE &S)> &update) : _mode(mode),
_port(port),
_url(url),
_update(update)
Client::Client(
MODE mode,
int port,
std::string url,
std::function<void(SHAPE &S, MODE &M)> &update) : _mode(mode),
_port(port),
_url(url),
_update(update)
{
lookup["TRIANGLE"] = "APPLE";
lookup["CIRCLE"] = "ORANGE";
lookup["SQUARE"] = "BANANA";
lookup["PENTAGON"] = "PINEAPPLE";
lookup["APPLE"] = "TRIANGLE";
lookup["ORANGE"] = "CIRCLE";
lookup["BANANA"] = "SQUARE";
lookup["PINEAPPLE"] = "PENTAGON";
this->start();
lookup["TRIANGLE"]="APPLE";
lookup["CIRCLE"]="ORANGE";
lookup["SQUARE"]="BANANA";
lookup["PENTAGON"]="PINEAPPLE";
lookup["APPLE"]="TRIANGLE";
lookup["ORANGE"]="CIRCLE";
lookup["BANANA"]="SQUARE";
lookup["PINEAPPLE"]="PENTAGON";
}
Client::~Client(){
this->_running= false;
this->_online=false;
}
void Client::start()
{
std::cout
<< "Start"
<< "\nConnecting to: " << _url << ":" <<_port
<< "\nConnecting to: " << _url << ":" << _port
<< std::endl;
//Create a socket point
this->_client_socket = socket(AF_INET, SOCK_STREAM, 0);
_server = gethostbyname(_url.c_str());
_server = gethostbyname(_url.c_str());
if (_client_socket < 0)
{
std::cout << "ERROR opening socket" << std::endl;
@ -39,25 +47,29 @@ void Client::start()
bzero((char *)&_server_address, sizeof(_server_address));
_server_address.sin_family = AF_INET;
bcopy((char *)_server->h_addr, (char *)&_server_address.sin_addr.s_addr, _server->h_length);
bcopy(
(char *)_server->h_addr,
(char *)&_server_address.sin_addr.s_addr,
_server->h_length);
_server_address.sin_port = htons(_port);
// Now connect to the server
if (connect(_client_socket, (struct sockaddr *)&_server_address, sizeof(_server_address)) < 0)
if (connect(
_client_socket,
(struct sockaddr *)&_server_address,
sizeof(_server_address)) < 0)
{
std::cout << "ERROR connecting" << std::endl;
return;
}
this->_online = true;
this->_running = true;
std::thread listen_thread([this] { this->listener(); } );
std::thread listen_thread([this] { this->listener(); });
listen_thread.detach();
std::cout
<< "Client Connected"
<< std::endl;
}
void Client::stop()
{
@ -78,17 +90,18 @@ bool Client::running()
return this->_running;
}
SHAPE Client::parse(const std::string &message)
{
std::vector<std::string> Client::explode(std::string &message){
std::stringstream stream(message);
std::string tmp;
std::vector<std::string> words;
while (std::getline(stream, tmp, ':'))
words.push_back(tmp);
return words;
}
if (words.size() < 2)
return NONE;
tmp = words.at(1);
SHAPE Client::parse(const std::string &message)
{
std::string tmp = message;
SHAPE result = decode(tmp);
if (result != UNKOWN)
return result;
@ -112,12 +125,11 @@ SHAPE Client::decode(const std::string &shape)
std::string Client::crypt(const std::string &message)
{
// std::string output = std::string(message);
// for (int i = 0; i < message.size(); i++)
// output.at(i) = message[i] ^ key;
std::cout << "Crypt::" << message << " : " << lookup[message] << std::endl;
std::cout << "Crypt::" << message << " : " << lookup[message] << std::endl;
return lookup[message];
}
std::string Client::encode(const SHAPE &shape)
@ -146,45 +158,47 @@ std::string Client::encode(const SHAPE &shape)
void Client::send(bool encrypt, SHAPE shape)
{
std::string message = "SHAPE:" ;
message += encrypt ? crypt(encode(shape)) : encode(shape) ;
message += ":END";
std::cout << "Sending Message: " << message << "\n" << std::endl;
char buffer[1024];
bzero(buffer,1024);
// for(int i=0; i<1024-1 && i < message.length(); i++){
// buffer[i]= message.at(i);
// }
strcpy(buffer,message.c_str());
buffer[1024-1]='\0';
int x =write(this->_client_socket, buffer, strlen(buffer));
std::string message = "SHAPE:";
message += encrypt ? crypt(encode(shape)) : encode(shape);
message += ":";
message += Parser::mode(this->_mode);
std::cout << "Sending Message: " << message << "\n"
<< std::endl;
char buffer[BUFFER_LENGTH];
bzero(buffer, BUFFER_LENGTH);
strcpy(buffer, message.c_str());
buffer[BUFFER_LENGTH - 1] = '\0';
int x = write(this->_client_socket, buffer, strlen(buffer));
if (x < 0)
{
std::cout << "Failed send to server" << std::endl;
}
}
void Client::listener()
{
std::cout << "listener" << std::endl;
char buffer[1024];
char buffer[BUFFER_LENGTH];
while (_online)
{
// Now read server response
bzero(buffer, 1024);
bzero(buffer, BUFFER_LENGTH);
std::cout << "Wating For message" << std::endl;
if (read(_client_socket, buffer, 1024-1) < 0)
if (read(_client_socket, buffer, BUFFER_LENGTH - 1) < 0)
{
std::cout << "ERROR reading from socket" << std::endl;
}
std::string message(buffer);
std::cout << "Got Message: " << message << std::endl;
SHAPE shape = parse(buffer);
_update(shape);
auto parts = explode(message);
if(parts.size() < 3)
return;
SHAPE shape = parse(parts.at(1));
MODE mode = Parser::mode(parts.at(2));
_update(shape,mode);
}
}
} // namespace betacore

+ 18
- 9
source/client_driver.cpp View File

@ -1,22 +1,31 @@
#include "client.hpp"
#include <iostream>
void test(betacore::SHAPE &s){
std::cout << "It worked\n" << std::endl;
void test(betacore::SHAPE &s, betacore::MODE &m)
{
std::cout
<< "Got Shape::"
<< betacore::Parser::shape(s)
<< "\tFrom"
<< betacore::Parser::mode(m)
<< std::endl;
}
int main(int argc, char * argv[]){
std::function<void(betacore::SHAPE &S)> fn= test;
betacore::Client client(betacore::ALICE,4444, "localhost",fn);
int main(int argc, char *argv[])
{
std::function<void(betacore::SHAPE & s, betacore::MODE & m)> fn = test;
betacore::Client client(betacore::ALICE, 4444, "localhost", fn);
client.send(false, betacore::TRIANGLE);
client.send(true, betacore::TRIANGLE);
//s.off();
//while(client.running()){}
std::string a;
while(client.running()){
while (client.running())
{
std::cin >> a;
client.send(false, betacore::TRIANGLE);
if (a == "q") client.kill();
}
if (a == "q")
client.kill();
}
return 0;
}
}

+ 97
- 62
source/game.cpp View File

@ -1,20 +1,38 @@
#include "game.hpp"
void gluPerspective(double fovy,double aspect, double zNear, double zFar)
{
// Start in projection mode.
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
double xmin, xmax, ymin, ymax;
ymax = zNear * tan(fovy * M_PI / 360.0);
ymin = -ymax;
xmin = ymin * aspect;
xmax = ymax * aspect;
glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
}
namespace betacore
{
Game::Game()
Game::Game(MODE mode,
int port,
std::string url): ME(mode)
{
printf("%d\t%d\n", this->MONITOR_WIDTH,this->MONITOR_HEIGHT);
this->TITLE = Parser::mode(mode).c_str();
printf("%s\t%d\t%d\n",this->TITLE, this->MONITOR_WIDTH, this->MONITOR_HEIGHT);
if (init())
{
printf("Error loading init\n");
return;
}
using namespace std::placeholders;
std::function<void(SHAPE & s, MODE & m)> fn =
std::bind(&Game::update, this, _1, _2);
this->client = new Client(mode, port, url, fn);
// SDL_DisplayMode DM;
// SDL_GetCurrentDisplayMode(0, &DM);
this->MONITOR_HEIGHT=1080;
this->MONITOR_WIDTH=1920;
this->MONITOR_HEIGHT = 1080;
this->MONITOR_WIDTH = 1920;
SDL_Event event;
while (this->KEEP_ALIVE)
@ -25,8 +43,11 @@ Game::Game()
}
close();
}
Game::~Game() {
Game::~Game()
{
if (this->client != nullptr)
delete this->client;
this->client = nullptr;
}
int Game::init()
@ -122,7 +143,11 @@ int Game::initGL()
glViewport(0, 0, this->SCREEN_WIDTH, this->SCREEN_HEIGHT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(
45.0f,
(GLfloat)this->SCREEN_WIDTH / (GLfloat)this->SCREEN_HEIGHT,
0.1f,
100.0f);
glMatrixMode(GL_MODELVIEW);
return result;
@ -240,8 +265,9 @@ void Game::rectangle()
glVertex3f(-2.5f, -1.0f, 0.0f); // Bottom Left
glEnd();
}
void Game::cross(bool filled){
double width = 0.15;
void Game::cross(bool filled)
{
double width = 0.15;
if (filled)
glBegin(GL_QUADS);
else
@ -273,43 +299,43 @@ void Game::compass()
//MINI TRIANGLE
glPushMatrix();
glScalef(0.12f, 0.12f, 0.0f);
glTranslatef(0.0f, 2.6f, 0.0f);
this->triangle(this->KEY_UP_ARROW_ACTIVE);
glScalef(0.12f, 0.12f, 0.0f);
glTranslatef(0.0f, 2.6f, 0.0f);
this->triangle(this->KEY_UP_ARROW_ACTIVE);
glPopMatrix();
// MINI SQUARE
glPushMatrix();
glScalef(0.12f, 0.12f, 0.0f);
glTranslatef(0.0f, -2.6f, 0.0f);
this->square(this->KEY_DOWN_ARROW_ACTIVE);
glScalef(0.12f, 0.12f, 0.0f);
glTranslatef(0.0f, -2.6f, 0.0f);
this->square(this->KEY_DOWN_ARROW_ACTIVE);
glPopMatrix();
// MINI PENTAGON
glPushMatrix();
glScalef(0.12f, 0.12f, 0.0f);
glTranslatef(-2.56f, 0.0f, 0.0f);
this->pentagon(this->KEY_LEFT_ARROW_ACTIVE);
glScalef(0.12f, 0.12f, 0.0f);
glTranslatef(-2.56f, 0.0f, 0.0f);
this->pentagon(this->KEY_LEFT_ARROW_ACTIVE);
glPopMatrix();
// MINI CIRCLE
glPushMatrix();
glScalef(0.12f, 0.12f, 0.0f);
glTranslatef(2.56f, 0.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
this->circle(this->KEY_RIGHT_ARROW_ACTIVE);
glScalef(0.12f, 0.12f, 0.0f);
glTranslatef(2.56f, 0.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
this->circle(this->KEY_RIGHT_ARROW_ACTIVE);
glPopMatrix();
glPushMatrix();
glScalef(0.35f, 0.35f, 0.0f);
glTranslatef(7.0f, 0.0f, 0.0f);
glColor3f(0.0f, 1.0f, 1.0f);
this->circle(this->KEY_SPACE_ACTIVE);
glScalef(0.35f, 0.35f, 0.0f);
glTranslatef(7.0f, 0.0f, 0.0f);
glColor3f(0.0f, 1.0f, 1.0f);
this->circle(this->KEY_SPACE_ACTIVE);
glPopMatrix();
glPushMatrix();
glScalef(0.35f, 0.35f, 0.0f);
glTranslatef(10.0f, 0.0f, 0.0f);
glColor3f(1.0f, 1.0f, 0.0f);
this->circle(this->KEY_RETURN_ACTIVE);
glPushMatrix();
glScalef(0.35f, 0.35f, 0.0f);
glTranslatef(10.0f, 0.0f, 0.0f);
glColor3f(1.0f, 1.0f, 0.0f);
this->circle(this->KEY_RETURN_ACTIVE);
glPopMatrix();
glPopMatrix();
@ -320,27 +346,25 @@ void Game::circle()
}
void Game::circle(bool filled)
{
//glBegin(GL_LINE_LOOP);
// for (int i = 0; i <= 300; i++)
// {
// double angle = 2 * PI * i / 300;
// double x = cos(angle);
// double y = sin(angle);
// glVertex2d(x, y);
// }
// glEnd();
//glBegin(GL_LINE_LOOP);
// for (int i = 0; i <= 300; i++)
// {
// double angle = 2 * PI * i / 300;
// double x = cos(angle);
// double y = sin(angle);
// glVertex2d(x, y);
// }
// glEnd();
double radius = 1;
if (filled)
glBegin(GL_POLYGON);
glBegin(GL_POLYGON);
else
else
glBegin(GL_LINE_LOOP);
double angle1 = 0.0;
glVertex2d(radius * cos(0.0), radius * sin(0.0));
static const int circle_points = 100;
@ -363,8 +387,8 @@ void Game::pentagon(bool filled)
glColor3f(1.0f, 0.0f, 1.0f);
float angleIncrement = 360.0f / 5.0f;
angleIncrement *= PI / 180.0f;
if ( filled)
glBegin(GL_TRIANGLE_FAN);
if (filled)
glBegin(GL_TRIANGLE_FAN);
else
glBegin(GL_LINE_LOOP);
float angle = 0.0f;
@ -438,17 +462,16 @@ void Game::guest_screen()
break;
case UNKOWN:
float gray = 105.0 / 255.0;
glColor3f(gray,gray,gray);
glColor3f(gray, gray, gray);
glPushMatrix();
glRotatef(-45.0f, 0.0f, 0.0f, 1.0f);
glScalef(2.0f, 2.0f, 0.0f);
this->cross(true);
glPopMatrix();
break;
}
glPopMatrix();
}
void Game::top_screen()
@ -481,7 +504,7 @@ void Game::resize(int width, int height)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
}
@ -527,31 +550,35 @@ void Game::key_down(SDL_Keycode key_code)
break;
case SDLK_SPACE:
this->KEY_SPACE_ACTIVE = true;
this->on_key_space();
break;
case SDLK_RETURN:
this->KEY_RETURN_ACTIVE = true;
this->on_key_enter();
break;
case SDLK_F11:
if(FULL_SCREEN){
if (FULL_SCREEN)
{
SDL_SetWindowPosition(this->WINDOW, 100, 100);
SDL_RestoreWindow(this->WINDOW);
//SDL_SetWindowResizable(this->WINDOW, SDL_TRUE);
//SDL_SetWindowBordered(this->WINDOW, 1);
SDL_SetWindowSize(this->WINDOW,SCREEN_WIDTH, SCREEN_HEIGHT);
SDL_SetWindowSize(this->WINDOW, SCREEN_WIDTH, SCREEN_HEIGHT);
//SDL_SetWindowFullscreen(this->WINDOW,SDL_WINDOW_FULLSCREEN );
}
else {
else
{
SDL_SetWindowPosition(this->WINDOW, 0, 0);
//SDL_SetWindowResizable(this->WINDOW, SDL_FALSE);
//SDL_SetWindowBordered(this->WINDOW, 0);
SDL_SetWindowSize(this->WINDOW,MONITOR_WIDTH, MONITOR_HEIGHT);
SDL_SetWindowSize(this->WINDOW, MONITOR_WIDTH, MONITOR_HEIGHT);
//SDL_SetWindowFullscreen(this->WINDOW,0 );
}
this->FULL_SCREEN = !this->FULL_SCREEN;
SDL_ShowCursor(this->FULL_SCREEN);
SDL_ShowCursor(this->FULL_SCREEN);
break;
default:
//Do nothing
@ -662,15 +689,23 @@ void Game::on_key_right_arrow()
}
void Game::on_key_space()
{
this->client->send(false,this->USER_CURRENT);
}
void Game::on_key_enter()
{
this->client->send(true,this->USER_CURRENT);
}
void Game::update(SHAPE &s, MODE &m)
{
if (m == ME)
this->USER_CURRENT = s;
else
this->GUST_CURRENT = s;
}
} // namespace betacore
int main(int argc, char *argv[])
{
betacore::Game game;
betacore::Game game(betacore::BOB, 4444, "localhost");
return 0;
}

+ 65
- 44
source/server.cpp View File

@ -1,6 +1,5 @@
#include "../includes/server.hpp"
namespace betacore
{
Server::Server(int port)
@ -14,10 +13,10 @@ void Server::start()
this->server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (this->server_socket < 0)
{
std::cout << "ERROR on opening socket"<< std::endl;
std::cout << "ERROR on opening socket" << std::endl;
return;
}
std::cout << "Socket Connected"<< std::endl;
std::cout << "Socket Connected" << std::endl;
bzero((char *)&server_address, sizeof(server_address));
@ -25,91 +24,113 @@ void Server::start()
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(this->port);
if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) < 0)
if (bind(
server_socket,
(struct sockaddr *)&server_address,
sizeof(server_address)) < 0)
{
std::cout << "ERROR on binding "<< std::endl;
std::cout << "ERROR on binding " << std::endl;
return;
}
std::cout << "Bound"<< std::endl;
std::cout << "Bound" << std::endl;
online = true;
server_running=true;
std::cout << "Server is online"<< std::endl;
signal(SIGPIPE,SIG_IGN);
std::thread listen_thread([this] { this->listener(); } );
server_running = true;
std::cout << "Server is online" << std::endl;
signal(SIGPIPE, SIG_IGN); // Prevents issue with sig kill on client
std::thread listen_thread([this] { this->listener(); });
listen_thread.detach();
}
void Server::listener()
{
std::cout << "Listener "<< online << std::endl;
std::cout << "Listener " << online << std::endl;
struct sockaddr_in client_address;
listen(this->server_socket, 10);
while (online) {
while (online)
{
socklen_t client_socket_length = sizeof(client_address);
int client_number =
accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
this->clients.push_back(client_number);
std::cout << "New Conenction"<< std::endl;
std::cout << "New Conenction" << std::endl;
if (client_number < 0)
{
std::cout << "ERROR on accept"<< std::endl;
std::cout << "ERROR on accept" << std::endl;
continue;
}
std::thread socket_thread([this,client_number]{this->read_socket(client_number);});
std::thread socket_thread([this, client_number] { this->read_socket(client_number); });
socket_thread.detach();
}
this->shutdown();
}
void Server::read_socket(int client)
{
std::cout
<< "Ready To Read "
<< client
<< std::endl;
std::cout
<< "Ready To Read "
<< client
<< std::endl;
int n;
char buffer[1024];
char buffer[BUFFER_LENGTH];
while (online &&
std::find(clients.begin(), clients.end(), client) != clients.end())
{
bzero(buffer, 1024);
n = read(client, buffer, 1024-1);
std::find(clients.begin(), clients.end(), client) != clients.end())
{
bzero(buffer, BUFFER_LENGTH);
n = read(client, buffer, BUFFER_LENGTH - 1);
if (n < 0)
{
std::cout << "ERROR reading from socket"<< std::endl;
std::cout << "ERROR reading from socket" << std::endl;
break;
}
this->forward_message(client, buffer);
}
std::cout << "Closing Connection for " << client << std::endl;
clients.erase(
std::remove(clients.begin(), clients.end(), client), clients.end());
close(client);
}
void Server::forward_message(int client, char buffer[BUFFER_LENGTH])
{
std::cout << "forward message form " << client << std::endl;
int n;
int error = 0;
printf("Here is the message: %s\n", buffer);
n = write(client, "I got your mesage\n", 18);
for (int c : clients)
{
if (c == client)
continue;
std::cout
<< "forward message form "
<< client
<< "to "
<< c
<< std::endl;
n = write(c, buffer, strlen(buffer));
if (n < 0)
{
std::cout << "ERROR Writing socket"<< std::endl;
break;
std::cout << "ERROR Writing socket to " << c << std::endl;
}
}
clients.erase(
std::remove(clients.begin(), clients.end(), client), clients.end());
close(client);
}
void Server::shutdown()
{
std::cout << "Server is shuting down"<< std::endl;
std::cout << "Server is shuting down" << std::endl;
std::cout << "Closing server socket" << std::endl;
close(this->server_socket);
close(this->server_socket);
server_running = false;
}
void Server::off(){
this-> online = false;
void Server::off()
{
this->online = false;
}
bool Server::running(){
bool Server::running()
{
return this->server_running;
}

Loading…
Cancel
Save