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#include "../includes/server.hpp"
namespace betacore
{
Server::Server(int port)
{
this->port = port;
std::cout << "And so it begins..." << std::endl;
this->start();
}
void Server::start()
{
this->server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (this->server_socket < 0)
{
std::cout << "ERROR on opening socket" << std::endl;
return;
}
std::cout << "Socket Connected" << std::endl;
bzero((char *)&server_address, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(this->port);
if (bind(
server_socket,
(struct sockaddr *)&server_address,
sizeof(server_address)) < 0)
{
std::cout << "ERROR on binding " << std::endl;
return;
}
std::cout << "Bound" << std::endl;
online = true;
server_running = true;
std::cout << "Server is online" << std::endl;
signal(SIGPIPE, SIG_IGN); // Prevents issue with sig kill on client
std::thread listen_thread([this] { this->listener(); });
listen_thread.detach();
}
void Server::listener()
{
std::cout << "Listener " << online << std::endl;
struct sockaddr_in client_address;
listen(this->server_socket, 10);
while (online)
{
socklen_t client_socket_length = sizeof(client_address);
int client_number =
accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
this->clients.push_back(client_number);
std::cout << "New Conenction" << std::endl;
if (client_number < 0)
{
std::cout << "ERROR on accept" << std::endl;
continue;
}
std::thread socket_thread([this, client_number] { this->read_socket(client_number); });
socket_thread.detach();
}
this->shutdown();
}
void Server::read_socket(int client)
{
std::cout
<< "Ready To Read "
<< client
<< std::endl;
int n;
char buffer[BUFFER_LENGTH];
while (online &&
std::find(clients.begin(), clients.end(), client) != clients.end())
{
bzero(buffer, BUFFER_LENGTH);
n = read(client, buffer, BUFFER_LENGTH - 1);
if (n < 0)
{
std::cout << "ERROR reading from socket" << std::endl;
break;
}
this->forward_message(client, buffer);
}
std::cout << "Closing Connection for " << client << std::endl;
clients.erase(
std::remove(clients.begin(), clients.end(), client), clients.end());
close(client);
}
void Server::forward_message(int client, char buffer[BUFFER_LENGTH])
{
std::cout << "forward message form " << client << std::endl;
int n;
int error = 0;
for (int c : clients)
{
if (c == client)
continue;
std::cout
<< "forward message form "
<< client
<< "to "
<< c
<< std::endl;
n = write(c, buffer, strlen(buffer));
if (n < 0)
{
std::cout << "ERROR Writing socket to " << c << std::endl;
}
}
}
void Server::shutdown()
{
std::cout << "Server is shuting down" << std::endl;
std::cout << "Closing server socket" << std::endl;
close(this->server_socket);
server_running = false;
}
void Server::off()
{
this->online = false;
}
bool Server::running()
{
return this->server_running;
}
} // namespace betacore