networking stuff

This commit is contained in:
2019-04-27 16:05:49 -05:00
parent ac294f64c3
commit 3ad3d73a2f
13 changed files with 478 additions and 14 deletions
+159
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@@ -0,0 +1,159 @@
#include "../includes/client.hpp"
namespace betacore
{
Client::Client(MODE mode, int port, std::string address, std::function<void(SHAPE &S)> &update) : _mode(mode),
_port(port),
_address(address),
_update(update)
{
this->start();
}
void Client::start()
{
std::cout
<< "Start"
<< "\nConnecting to: " << _address << ":" <<_port
<< std::endl;
//Create a socket point
_client_socket = socket(AF_INET, SOCK_STREAM, 0);
_server = gethostbyname(_address.c_str());
if (_client_socket < 0)
{
std::cout << "ERROR opening socket" << std::endl;
return;
}
std::cout
<< "Socket Open"
<< std::endl;
bzero((char *)&_server_address, sizeof(_server_address));
_server_address.sin_family = AF_INET;
std::cout
<< "AF_INT SET"
<< std::endl;
bcopy((char *)_server->h_addr, (char *)&_server_address.sin_addr.s_addr, _server->h_length);
_server_address.sin_port = htons(_port);
// Now connect to the server
if (connect(_client_socket, (struct sockaddr *)&_server_address, sizeof(_server_address)) < 0)
{
std::cout << "ERROR connecting" << std::endl;
return;
}
std::cout
<< "Client Connected"
<< std::endl;
}
void Client::stop()
{
std::cout
<< "Stop"
<< std::endl;
}
void Client::kill()
{
std::cout
<< "Kill"
<< std::endl;
this->_online = false;
}
bool Client::running()
{
return this->_running;
}
SHAPE Client::parse(const std::string &message)
{
std::stringstream stream(message);
std::string tmp;
std::vector<std::string> words;
while (std::getline(stream, tmp, ':'))
words.push_back(tmp);
if (words.size() < 2)
return NONE;
tmp = words.at(1);
SHAPE result = decode(tmp);
if (result != UNKOWN)
return result;
if (_mode == EVE)
return UNKOWN;
return decode(crypt(tmp));
}
SHAPE Client::decode(const std::string &shape)
{
if (shape == "TRIANGLE")
return TRIANGLE;
if (shape == "CIRCLE")
return CIRCLE;
if (shape == "SQUARE")
return SQUARE;
if (shape == "PENTAGON")
return PENTAGON;
return UNKOWN;
}
std::string Client::crypt(const std::string &message)
{
std::string output = message;
for (int i = 0; i < message.size(); i++)
output[i] = message[i] ^ key;
return output;
}
std::string Client::encode(const SHAPE &shape)
{
std::string message;
switch (shape)
{
case TRIANGLE:
message = "TRIANGLE";
break;
case CIRCLE:
message = "CIRCLE";
break;
case SQUARE:
message = "SQUARE";
break;
case PENTAGON:
message = "PENTAGON";
break;
default:
message = "UNKOWN";
break;
}
return message;
}
void Client::send(bool encrypt, SHAPE shape)
{
std::string message = "SHAPE:" + encrypt ? crypt(encode(shape)) : encode(shape) + ":END";
std::cout << "Sending Message: " << message << std::endl;
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
strcpy(buffer, message.c_str());
if (write(_client_socket, buffer, strlen(buffer) < 0))
{
std::cout << "Failed send to server" << std::endl;
}
}
void Client::listener()
{
while (_online)
{
// Now read server response
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
if (read(_client_socket, buffer, BUFFER_SIZE-1) < 0)
{
std::cout << "ERROR reading from socket" << std::endl;
}
std::string message(buffer);
SHAPE shape = parse(buffer);
_update(shape);
}
}
} // namespace betacore
+15
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#include "client.hpp"
#include <iostream>
void test(betacore::SHAPE &s){
std::cout << "It worked" << std::endl;
}
int main(int argc, char * argv[]){
std::function<void(betacore::SHAPE &S)> fn= test;
betacore::Client client(betacore::ALICE,4444, "localhost",fn);
client.send(false, betacore::TRIANGLE);
client.send(true, betacore::TRIANGLE);
//s.off();
//while(client.running()){}
return 0;
}
+1
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@@ -668,6 +668,7 @@ void Game::on_key_right_arrow()
}
void Game::on_key_space()
{
}
void Game::on_key_enter()
{
+115
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#include "../includes/server.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
namespace betacore
{
Server::Server(int port)
{
this->port = port;
std::cout << "And so it begins..." << std::endl;
this->start();
}
void Server::start()
{
this->server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (this->server_socket < 0)
{
std::cout << "ERROR on opening socket"<< std::endl;
return;
}
std::cout << "Socket Connected"<< std::endl;
bzero((char *)&server_address, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(this->port);
if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) < 0)
{
std::cout << "ERROR on binding "<< std::endl;
return;
}
std::cout << "Bound"<< std::endl;
online = true;
server_running=true;
std::cout << "Server is online"<< std::endl;
std::thread listen_thread([this] { this->listener(); } );
listen_thread.detach();
}
void Server::listener()
{
std::cout << "Listener "<< online << std::endl;
while (online) {
struct sockaddr_in client_address;
listen(this->server_socket, 5);
socklen_t client_socket_length = sizeof(client_address);
int client_number =
accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
this->client_socket_collection.push_back(client_address);
this->clients.push_back(client_number);
std::cout << "New Conenction"<< std::endl;
std::thread socket_thread([this,client_number]{this->read_socket(client_number);});
socket_thread.detach();
}
this->shutdown();
}
void Server::read_socket(int client)
{
std::cout
<< "Ready To Read "
<< client
<< std::endl;
int n;
while (online)
{
if (client < 0)
{
std::cout << "ERROR on accept"<< std::endl;
}
bzero(buffer, 256);
n = read(client, buffer, 1024);
if (n < 0)
{
std::cout << "ERROR reading from socket"<< std::endl;
}
printf("Here is the message: %s\n", buffer);
n = write(client, "I got your mesage\n", 18);
if (n < 0)
{
std::cout << "ERROR Writing socket"<< std::endl;
}
}
}
void Server::shutdown()
{
std::cout << "Server is shuting down"<< std::endl;
for (auto socket : clients){
std::cout
<< "Closing new socket :: "
<< socket
<< std::endl;
close(socket);
}
std::cout << "Closing server socket" << std::endl;
close(this->server_socket);
server_running = false;
}
void Server::off(){
this-> online = false;
}
bool Server::running(){
return this->server_running;
}
} // namespace betacore
+8
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#include "server.hpp"
int main(int argc, char * argv[]){
betacore::Server s(4444);
//s.off();
while(s.running()){}
return 0;
}