networking stuff
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@@ -0,0 +1,159 @@
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#include "../includes/client.hpp"
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namespace betacore
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{
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Client::Client(MODE mode, int port, std::string address, std::function<void(SHAPE &S)> &update) : _mode(mode),
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_port(port),
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_address(address),
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_update(update)
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{
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this->start();
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}
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void Client::start()
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{
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std::cout
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<< "Start"
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<< "\nConnecting to: " << _address << ":" <<_port
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<< std::endl;
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//Create a socket point
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_client_socket = socket(AF_INET, SOCK_STREAM, 0);
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_server = gethostbyname(_address.c_str());
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if (_client_socket < 0)
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{
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std::cout << "ERROR opening socket" << std::endl;
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return;
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}
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std::cout
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<< "Socket Open"
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<< std::endl;
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bzero((char *)&_server_address, sizeof(_server_address));
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_server_address.sin_family = AF_INET;
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std::cout
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<< "AF_INT SET"
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<< std::endl;
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bcopy((char *)_server->h_addr, (char *)&_server_address.sin_addr.s_addr, _server->h_length);
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_server_address.sin_port = htons(_port);
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// Now connect to the server
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if (connect(_client_socket, (struct sockaddr *)&_server_address, sizeof(_server_address)) < 0)
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{
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std::cout << "ERROR connecting" << std::endl;
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return;
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}
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std::cout
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<< "Client Connected"
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<< std::endl;
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}
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void Client::stop()
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{
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std::cout
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<< "Stop"
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<< std::endl;
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}
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void Client::kill()
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{
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std::cout
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<< "Kill"
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<< std::endl;
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this->_online = false;
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}
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bool Client::running()
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{
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return this->_running;
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}
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SHAPE Client::parse(const std::string &message)
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{
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std::stringstream stream(message);
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std::string tmp;
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std::vector<std::string> words;
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while (std::getline(stream, tmp, ':'))
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words.push_back(tmp);
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if (words.size() < 2)
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return NONE;
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tmp = words.at(1);
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SHAPE result = decode(tmp);
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if (result != UNKOWN)
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return result;
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if (_mode == EVE)
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return UNKOWN;
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return decode(crypt(tmp));
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}
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SHAPE Client::decode(const std::string &shape)
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{
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if (shape == "TRIANGLE")
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return TRIANGLE;
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if (shape == "CIRCLE")
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return CIRCLE;
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if (shape == "SQUARE")
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return SQUARE;
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if (shape == "PENTAGON")
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return PENTAGON;
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return UNKOWN;
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}
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std::string Client::crypt(const std::string &message)
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{
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std::string output = message;
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for (int i = 0; i < message.size(); i++)
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output[i] = message[i] ^ key;
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return output;
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}
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std::string Client::encode(const SHAPE &shape)
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{
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std::string message;
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switch (shape)
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{
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case TRIANGLE:
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message = "TRIANGLE";
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break;
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case CIRCLE:
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message = "CIRCLE";
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break;
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case SQUARE:
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message = "SQUARE";
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break;
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case PENTAGON:
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message = "PENTAGON";
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break;
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default:
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message = "UNKOWN";
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break;
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}
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return message;
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}
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void Client::send(bool encrypt, SHAPE shape)
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{
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std::string message = "SHAPE:" + encrypt ? crypt(encode(shape)) : encode(shape) + ":END";
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std::cout << "Sending Message: " << message << std::endl;
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char buffer[BUFFER_SIZE];
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bzero(buffer, BUFFER_SIZE);
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strcpy(buffer, message.c_str());
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if (write(_client_socket, buffer, strlen(buffer) < 0))
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{
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std::cout << "Failed send to server" << std::endl;
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}
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}
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void Client::listener()
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{
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while (_online)
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{
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// Now read server response
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char buffer[BUFFER_SIZE];
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bzero(buffer, BUFFER_SIZE);
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if (read(_client_socket, buffer, BUFFER_SIZE-1) < 0)
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{
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std::cout << "ERROR reading from socket" << std::endl;
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}
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std::string message(buffer);
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SHAPE shape = parse(buffer);
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_update(shape);
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}
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}
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} // namespace betacore
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@@ -0,0 +1,15 @@
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#include "client.hpp"
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#include <iostream>
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void test(betacore::SHAPE &s){
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std::cout << "It worked" << std::endl;
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}
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int main(int argc, char * argv[]){
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std::function<void(betacore::SHAPE &S)> fn= test;
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betacore::Client client(betacore::ALICE,4444, "localhost",fn);
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client.send(false, betacore::TRIANGLE);
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client.send(true, betacore::TRIANGLE);
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//s.off();
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//while(client.running()){}
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return 0;
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}
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@@ -668,6 +668,7 @@ void Game::on_key_right_arrow()
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}
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void Game::on_key_space()
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{
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}
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void Game::on_key_enter()
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{
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@@ -0,0 +1,115 @@
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#include "../includes/server.hpp"
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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namespace betacore
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{
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Server::Server(int port)
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{
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this->port = port;
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std::cout << "And so it begins..." << std::endl;
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this->start();
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}
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void Server::start()
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{
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this->server_socket = socket(AF_INET, SOCK_STREAM, 0);
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if (this->server_socket < 0)
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{
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std::cout << "ERROR on opening socket"<< std::endl;
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return;
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}
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std::cout << "Socket Connected"<< std::endl;
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bzero((char *)&server_address, sizeof(server_address));
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server_address.sin_family = AF_INET;
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server_address.sin_addr.s_addr = INADDR_ANY;
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server_address.sin_port = htons(this->port);
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if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) < 0)
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{
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std::cout << "ERROR on binding "<< std::endl;
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return;
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}
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std::cout << "Bound"<< std::endl;
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online = true;
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server_running=true;
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std::cout << "Server is online"<< std::endl;
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std::thread listen_thread([this] { this->listener(); } );
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listen_thread.detach();
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}
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void Server::listener()
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{
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std::cout << "Listener "<< online << std::endl;
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while (online) {
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struct sockaddr_in client_address;
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listen(this->server_socket, 5);
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socklen_t client_socket_length = sizeof(client_address);
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int client_number =
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accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
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this->client_socket_collection.push_back(client_address);
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this->clients.push_back(client_number);
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std::cout << "New Conenction"<< std::endl;
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std::thread socket_thread([this,client_number]{this->read_socket(client_number);});
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socket_thread.detach();
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}
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this->shutdown();
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}
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void Server::read_socket(int client)
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{
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std::cout
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<< "Ready To Read "
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<< client
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<< std::endl;
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int n;
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while (online)
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{
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if (client < 0)
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{
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std::cout << "ERROR on accept"<< std::endl;
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}
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bzero(buffer, 256);
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n = read(client, buffer, 1024);
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if (n < 0)
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{
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std::cout << "ERROR reading from socket"<< std::endl;
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}
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printf("Here is the message: %s\n", buffer);
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n = write(client, "I got your mesage\n", 18);
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if (n < 0)
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{
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std::cout << "ERROR Writing socket"<< std::endl;
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}
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}
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}
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void Server::shutdown()
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{
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std::cout << "Server is shuting down"<< std::endl;
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for (auto socket : clients){
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std::cout
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<< "Closing new socket :: "
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<< socket
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<< std::endl;
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close(socket);
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}
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std::cout << "Closing server socket" << std::endl;
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close(this->server_socket);
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server_running = false;
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}
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void Server::off(){
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this-> online = false;
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}
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bool Server::running(){
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return this->server_running;
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}
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} // namespace betacore
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@@ -0,0 +1,8 @@
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#include "server.hpp"
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int main(int argc, char * argv[]){
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betacore::Server s(4444);
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//s.off();
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while(s.running()){}
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return 0;
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}
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