networking stuff
This commit is contained in:
parent
ac294f64c3
commit
3ad3d73a2f
40
.vscode/settings.json
vendored
40
.vscode/settings.json
vendored
@ -3,6 +3,44 @@
|
||||
"*.cl": "c",
|
||||
"*.tpl": "html",
|
||||
"*.cool": "java",
|
||||
"cmath": "cpp"
|
||||
"cmath": "cpp",
|
||||
"cctype": "cpp",
|
||||
"clocale": "cpp",
|
||||
"cstdarg": "cpp",
|
||||
"cstddef": "cpp",
|
||||
"cstdio": "cpp",
|
||||
"cstdlib": "cpp",
|
||||
"ctime": "cpp",
|
||||
"cwchar": "cpp",
|
||||
"cwctype": "cpp",
|
||||
"array": "cpp",
|
||||
"*.tcc": "cpp",
|
||||
"chrono": "cpp",
|
||||
"cstdint": "cpp",
|
||||
"unordered_map": "cpp",
|
||||
"vector": "cpp",
|
||||
"exception": "cpp",
|
||||
"fstream": "cpp",
|
||||
"functional": "cpp",
|
||||
"initializer_list": "cpp",
|
||||
"iosfwd": "cpp",
|
||||
"iostream": "cpp",
|
||||
"istream": "cpp",
|
||||
"limits": "cpp",
|
||||
"memory": "cpp",
|
||||
"ostream": "cpp",
|
||||
"ratio": "cpp",
|
||||
"sstream": "cpp",
|
||||
"stdexcept": "cpp",
|
||||
"streambuf": "cpp",
|
||||
"system_error": "cpp",
|
||||
"thread": "cpp",
|
||||
"cinttypes": "cpp",
|
||||
"type_traits": "cpp",
|
||||
"tuple": "cpp",
|
||||
"typeinfo": "cpp",
|
||||
"utility": "cpp",
|
||||
"cstring": "cpp",
|
||||
"algorithm": "cpp"
|
||||
}
|
||||
}
|
63
includes/client.hpp
Normal file
63
includes/client.hpp
Normal file
@ -0,0 +1,63 @@
|
||||
#ifndef __BETACORE_CLIENT_HPP__
|
||||
#define __BETACORE_CLIENT_HPP__
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <functional>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/in.h>
|
||||
#include <unistd.h>
|
||||
#include "common.hpp"
|
||||
|
||||
namespace betacore{
|
||||
|
||||
|
||||
class Client{
|
||||
private:
|
||||
bool _online = false;
|
||||
bool _running= false;
|
||||
char key = 'Z';
|
||||
int _port;
|
||||
std::string _address;
|
||||
MODE _mode;
|
||||
int _client_socket;
|
||||
std::function<void(SHAPE &S)> _update;
|
||||
struct sockaddr_in _server_address;
|
||||
struct hostent * _server;
|
||||
|
||||
|
||||
std::string encode(const SHAPE &shape);
|
||||
std::string crypt(const std::string &shape);
|
||||
|
||||
|
||||
std::string raw(const SHAPE &shape);
|
||||
SHAPE parse(const std::string &message);
|
||||
|
||||
SHAPE decode(const std::string &message);
|
||||
/**
|
||||
* Function for Thread for getting information from server
|
||||
*/
|
||||
void listener();
|
||||
/**
|
||||
* Function for Thread for sending to server
|
||||
*/
|
||||
void sender();
|
||||
void start();
|
||||
void stop();
|
||||
public:
|
||||
Client(MODE mode, int port, std::string address, std::function<void(SHAPE &S)> &update);
|
||||
void kill();
|
||||
bool running();
|
||||
void send(bool encrypt, SHAPE shape);
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
#endif
|
23
includes/common.hpp
Normal file
23
includes/common.hpp
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef __BETACORE_COMMON_HPP__
|
||||
#define __BETACORE_COMMON_HPP__
|
||||
|
||||
#define BUFFER_SIZE 1024
|
||||
namespace betacore
|
||||
{
|
||||
enum SHAPE{
|
||||
NONE,
|
||||
TRIANGLE,
|
||||
CIRCLE,
|
||||
SQUARE,
|
||||
PENTAGON,
|
||||
UNKOWN
|
||||
};
|
||||
enum MODE
|
||||
{
|
||||
ALICE,
|
||||
BOB,
|
||||
EVE
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
@ -17,16 +17,10 @@
|
||||
#include <string>
|
||||
#include <math.h>
|
||||
#define PI 3.14159265359
|
||||
#include "../includes/common.hpp"
|
||||
namespace betacore
|
||||
{
|
||||
enum SHAPE{
|
||||
NONE,
|
||||
TRIANGLE,
|
||||
CIRCLE,
|
||||
SQUARE,
|
||||
PENTAGON,
|
||||
UNKOWN
|
||||
};
|
||||
|
||||
class Game
|
||||
{
|
||||
private:
|
||||
|
38
includes/server.hpp
Normal file
38
includes/server.hpp
Normal file
@ -0,0 +1,38 @@
|
||||
#ifndef __BETACORE_SERVER_HPP__
|
||||
#define __BETACORE_SERVER_HPP__
|
||||
#include <vector>
|
||||
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <functional>
|
||||
namespace betacore
|
||||
{
|
||||
|
||||
|
||||
class Server
|
||||
{
|
||||
private:
|
||||
bool online = false;
|
||||
bool server_running= false;
|
||||
int port;
|
||||
int server_socket;
|
||||
std::vector<int> clients;
|
||||
char buffer[1024];
|
||||
struct sockaddr_in server_address;
|
||||
std::vector<sockaddr_in> client_socket_collection;
|
||||
void start();
|
||||
void shutdown();
|
||||
void listener();
|
||||
void read_socket(int client);
|
||||
public:
|
||||
Server(int port);
|
||||
void off();
|
||||
bool running();
|
||||
};
|
||||
} // namespace betacore
|
||||
|
||||
#endif
|
0
install.sh
Normal file
0
install.sh
Normal file
19
makefile
19
makefile
@ -3,12 +3,21 @@ COMPILER = g++
|
||||
COMPILER_FLAGS=-w
|
||||
SOURCE_DIR = source/
|
||||
INCLUDES_DIR =-I includes/
|
||||
LINKER_FLAGS =-lSDL2 -lGL -lGLU
|
||||
|
||||
all: game
|
||||
LINKER_FLAGS =-lSDL2 -lGL -lGLU -lpthread
|
||||
LIBRARY_FLAGS= -std=c++11 -c -fPIC -shared
|
||||
SERVER_LIB=$(OUTPUT_DIR)/server.so
|
||||
CLIENT_LIB=$(OUTPUT_DIR)/client.so
|
||||
all: game | client_driver | server_driver
|
||||
|
||||
game: $(SOURCE_DIR)game.cpp | make_dir
|
||||
$(COMPILER) $(INCLUDES_DIR) $(SOURCE_DIR)game.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/game
|
||||
|
||||
$(COMPILER) $(INCLUDES_DIR) $(SOURCE_DIR)game.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/game.out
|
||||
client_lib: $(SOURCE_DIR)client.cpp | make_dir
|
||||
$(COMPILER) $(LIBRARY_FLAGS) $(INCLUDES_DIR) $(SOURCE_DIR)client.cpp -lpqxx -o $(CLIENT_LIB)
|
||||
client_driver: $(SOURCE_DIR)client_driver.cpp | client_lib
|
||||
$(COMPILER) $(INCLUDES_DIR) $(CLIENT_LIB) $(SOURCE_DIR)client_driver.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/client.out
|
||||
server_lib: $(SOURCE_DIR)server.cpp | make_dir
|
||||
$(COMPILER) $(LIBRARY_FLAGS) $(INCLUDES_DIR) $(SOURCE_DIR)server.cpp -lpqxx -o $(SERVER_LIB)
|
||||
server_driver: $(SOURCE_DIR)server_driver.cpp | server_lib
|
||||
$(COMPILER) $(INCLUDES_DIR) $(SERVER_LIB) $(SOURCE_DIR)server_driver.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/server.out
|
||||
make_dir:
|
||||
mkdir -p $(OUTPUT_DIR)
|
||||
|
159
source/client.cpp
Normal file
159
source/client.cpp
Normal file
@ -0,0 +1,159 @@
|
||||
#include "../includes/client.hpp"
|
||||
|
||||
namespace betacore
|
||||
{
|
||||
Client::Client(MODE mode, int port, std::string address, std::function<void(SHAPE &S)> &update) : _mode(mode),
|
||||
_port(port),
|
||||
_address(address),
|
||||
_update(update)
|
||||
{
|
||||
this->start();
|
||||
}
|
||||
void Client::start()
|
||||
{
|
||||
std::cout
|
||||
<< "Start"
|
||||
<< "\nConnecting to: " << _address << ":" <<_port
|
||||
<< std::endl;
|
||||
//Create a socket point
|
||||
_client_socket = socket(AF_INET, SOCK_STREAM, 0);
|
||||
_server = gethostbyname(_address.c_str());
|
||||
if (_client_socket < 0)
|
||||
{
|
||||
std::cout << "ERROR opening socket" << std::endl;
|
||||
return;
|
||||
}
|
||||
std::cout
|
||||
<< "Socket Open"
|
||||
<< std::endl;
|
||||
bzero((char *)&_server_address, sizeof(_server_address));
|
||||
_server_address.sin_family = AF_INET;
|
||||
std::cout
|
||||
<< "AF_INT SET"
|
||||
<< std::endl;
|
||||
bcopy((char *)_server->h_addr, (char *)&_server_address.sin_addr.s_addr, _server->h_length);
|
||||
_server_address.sin_port = htons(_port);
|
||||
|
||||
// Now connect to the server
|
||||
if (connect(_client_socket, (struct sockaddr *)&_server_address, sizeof(_server_address)) < 0)
|
||||
{
|
||||
std::cout << "ERROR connecting" << std::endl;
|
||||
return;
|
||||
}
|
||||
std::cout
|
||||
<< "Client Connected"
|
||||
<< std::endl;
|
||||
}
|
||||
void Client::stop()
|
||||
{
|
||||
std::cout
|
||||
<< "Stop"
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
void Client::kill()
|
||||
{
|
||||
std::cout
|
||||
<< "Kill"
|
||||
<< std::endl;
|
||||
this->_online = false;
|
||||
}
|
||||
bool Client::running()
|
||||
{
|
||||
return this->_running;
|
||||
}
|
||||
|
||||
SHAPE Client::parse(const std::string &message)
|
||||
{
|
||||
std::stringstream stream(message);
|
||||
std::string tmp;
|
||||
std::vector<std::string> words;
|
||||
while (std::getline(stream, tmp, ':'))
|
||||
words.push_back(tmp);
|
||||
|
||||
if (words.size() < 2)
|
||||
return NONE;
|
||||
tmp = words.at(1);
|
||||
SHAPE result = decode(tmp);
|
||||
if (result != UNKOWN)
|
||||
return result;
|
||||
if (_mode == EVE)
|
||||
return UNKOWN;
|
||||
return decode(crypt(tmp));
|
||||
}
|
||||
SHAPE Client::decode(const std::string &shape)
|
||||
{
|
||||
|
||||
if (shape == "TRIANGLE")
|
||||
return TRIANGLE;
|
||||
if (shape == "CIRCLE")
|
||||
return CIRCLE;
|
||||
if (shape == "SQUARE")
|
||||
return SQUARE;
|
||||
if (shape == "PENTAGON")
|
||||
return PENTAGON;
|
||||
return UNKOWN;
|
||||
}
|
||||
std::string Client::crypt(const std::string &message)
|
||||
{
|
||||
|
||||
std::string output = message;
|
||||
for (int i = 0; i < message.size(); i++)
|
||||
output[i] = message[i] ^ key;
|
||||
return output;
|
||||
}
|
||||
std::string Client::encode(const SHAPE &shape)
|
||||
{
|
||||
std::string message;
|
||||
switch (shape)
|
||||
{
|
||||
case TRIANGLE:
|
||||
message = "TRIANGLE";
|
||||
break;
|
||||
case CIRCLE:
|
||||
message = "CIRCLE";
|
||||
break;
|
||||
case SQUARE:
|
||||
message = "SQUARE";
|
||||
break;
|
||||
case PENTAGON:
|
||||
message = "PENTAGON";
|
||||
break;
|
||||
default:
|
||||
message = "UNKOWN";
|
||||
break;
|
||||
}
|
||||
return message;
|
||||
}
|
||||
void Client::send(bool encrypt, SHAPE shape)
|
||||
{
|
||||
|
||||
std::string message = "SHAPE:" + encrypt ? crypt(encode(shape)) : encode(shape) + ":END";
|
||||
std::cout << "Sending Message: " << message << std::endl;
|
||||
char buffer[BUFFER_SIZE];
|
||||
bzero(buffer, BUFFER_SIZE);
|
||||
strcpy(buffer, message.c_str());
|
||||
if (write(_client_socket, buffer, strlen(buffer) < 0))
|
||||
{
|
||||
std::cout << "Failed send to server" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Client::listener()
|
||||
{
|
||||
while (_online)
|
||||
{
|
||||
// Now read server response
|
||||
char buffer[BUFFER_SIZE];
|
||||
bzero(buffer, BUFFER_SIZE);
|
||||
|
||||
if (read(_client_socket, buffer, BUFFER_SIZE-1) < 0)
|
||||
{
|
||||
std::cout << "ERROR reading from socket" << std::endl;
|
||||
}
|
||||
std::string message(buffer);
|
||||
SHAPE shape = parse(buffer);
|
||||
_update(shape);
|
||||
}
|
||||
}
|
||||
} // namespace betacore
|
15
source/client_driver.cpp
Normal file
15
source/client_driver.cpp
Normal file
@ -0,0 +1,15 @@
|
||||
#include "client.hpp"
|
||||
#include <iostream>
|
||||
|
||||
void test(betacore::SHAPE &s){
|
||||
std::cout << "It worked" << std::endl;
|
||||
}
|
||||
int main(int argc, char * argv[]){
|
||||
std::function<void(betacore::SHAPE &S)> fn= test;
|
||||
betacore::Client client(betacore::ALICE,4444, "localhost",fn);
|
||||
client.send(false, betacore::TRIANGLE);
|
||||
client.send(true, betacore::TRIANGLE);
|
||||
//s.off();
|
||||
//while(client.running()){}
|
||||
return 0;
|
||||
}
|
@ -668,6 +668,7 @@ void Game::on_key_right_arrow()
|
||||
}
|
||||
void Game::on_key_space()
|
||||
{
|
||||
|
||||
}
|
||||
void Game::on_key_enter()
|
||||
{
|
||||
|
115
source/server.cpp
Normal file
115
source/server.cpp
Normal file
@ -0,0 +1,115 @@
|
||||
#include "../includes/server.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
namespace betacore
|
||||
{
|
||||
Server::Server(int port)
|
||||
{
|
||||
this->port = port;
|
||||
std::cout << "And so it begins..." << std::endl;
|
||||
this->start();
|
||||
}
|
||||
void Server::start()
|
||||
{
|
||||
this->server_socket = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (this->server_socket < 0)
|
||||
{
|
||||
std::cout << "ERROR on opening socket"<< std::endl;
|
||||
return;
|
||||
}
|
||||
std::cout << "Socket Connected"<< std::endl;
|
||||
|
||||
bzero((char *)&server_address, sizeof(server_address));
|
||||
|
||||
server_address.sin_family = AF_INET;
|
||||
server_address.sin_addr.s_addr = INADDR_ANY;
|
||||
server_address.sin_port = htons(this->port);
|
||||
|
||||
if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) < 0)
|
||||
{
|
||||
std::cout << "ERROR on binding "<< std::endl;
|
||||
|
||||
return;
|
||||
}
|
||||
std::cout << "Bound"<< std::endl;
|
||||
online = true;
|
||||
server_running=true;
|
||||
std::cout << "Server is online"<< std::endl;
|
||||
std::thread listen_thread([this] { this->listener(); } );
|
||||
listen_thread.detach();
|
||||
}
|
||||
void Server::listener()
|
||||
{
|
||||
std::cout << "Listener "<< online << std::endl;
|
||||
while (online) {
|
||||
struct sockaddr_in client_address;
|
||||
listen(this->server_socket, 5);
|
||||
socklen_t client_socket_length = sizeof(client_address);
|
||||
int client_number =
|
||||
accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
|
||||
this->client_socket_collection.push_back(client_address);
|
||||
this->clients.push_back(client_number);
|
||||
std::cout << "New Conenction"<< std::endl;
|
||||
std::thread socket_thread([this,client_number]{this->read_socket(client_number);});
|
||||
socket_thread.detach();
|
||||
}
|
||||
this->shutdown();
|
||||
}
|
||||
void Server::read_socket(int client)
|
||||
{
|
||||
std::cout
|
||||
<< "Ready To Read "
|
||||
<< client
|
||||
<< std::endl;
|
||||
int n;
|
||||
while (online)
|
||||
{
|
||||
if (client < 0)
|
||||
{
|
||||
std::cout << "ERROR on accept"<< std::endl;
|
||||
}
|
||||
bzero(buffer, 256);
|
||||
n = read(client, buffer, 1024);
|
||||
|
||||
if (n < 0)
|
||||
{
|
||||
std::cout << "ERROR reading from socket"<< std::endl;
|
||||
}
|
||||
|
||||
printf("Here is the message: %s\n", buffer);
|
||||
n = write(client, "I got your mesage\n", 18);
|
||||
|
||||
if (n < 0)
|
||||
{
|
||||
std::cout << "ERROR Writing socket"<< std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Server::shutdown()
|
||||
{
|
||||
std::cout << "Server is shuting down"<< std::endl;
|
||||
|
||||
for (auto socket : clients){
|
||||
std::cout
|
||||
<< "Closing new socket :: "
|
||||
<< socket
|
||||
<< std::endl;
|
||||
close(socket);
|
||||
}
|
||||
std::cout << "Closing server socket" << std::endl;
|
||||
close(this->server_socket);
|
||||
server_running = false;
|
||||
}
|
||||
void Server::off(){
|
||||
this-> online = false;
|
||||
}
|
||||
bool Server::running(){
|
||||
return this->server_running;
|
||||
}
|
||||
} // namespace betacore
|
8
source/server_driver.cpp
Normal file
8
source/server_driver.cpp
Normal file
@ -0,0 +1,8 @@
|
||||
#include "server.hpp"
|
||||
|
||||
int main(int argc, char * argv[]){
|
||||
betacore::Server s(4444);
|
||||
//s.off();
|
||||
while(s.running()){}
|
||||
return 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user