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#ifndef __BETACORE_GAME_HPP__
#define __BETACORE_GAME_HPP__
#ifdef _WIN32
#define SDL_MAIN_HANDLED
#include <Windows.h>
#include <GLU.h>
#include <GL/gl.h>
#elif linux
#include <GL/glu.h>
#endif
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <stdio.h>
#include <string.h>
#include <string>
#include <math.h>
#define PI 3.14159265359
#include "../includes/common.hpp"
namespace betacore
{
class Game
{
private:
SDL_Window *WINDOW = NULL;
SDL_GLContext glContext;
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
int MONITOR_WIDTH=1920;
int MONITOR_HEIGHT=1080;
const char *TITLE = "Lesson 01";
bool KEEP_ALIVE = true;
bool SHOW_GRID = false;
SHAPE USER_CURRENT = TRIANGLE;
SHAPE GUST_CURRENT = UNKOWN;
bool KEY_UP_ARROW_ACTIVE = false;
bool KEY_DOWN_ARROW_ACTIVE = false;
bool KEY_LEFT_ARROW_ACTIVE = false;
bool KEY_RIGHT_ARROW_ACTIVE = false;
bool KEY_SPACE_ACTIVE = false;
bool KEY_RETURN_ACTIVE = false;
bool FULL_SCREEN = false;
public:
Game();
~Game();
int init();
int initGL();
void box();
void close();
void grid();
void paint();
void events( SDL_Event &event );
void key_down(SDL_Keycode key_code);
void key_up(SDL_Keycode key_code);
void resize ( int width, int height );
void triangle();
void triangle(bool filled);
void square();
void square(bool filled);
void circle();
void circle(bool filled);
void pentagon();
void pentagon(bool filled);
void rectangle();
void cross(bool filled);
void compass();
void on_key_up_arrow();
void on_key_down_arrow();
void on_key_left_arrow();
void on_key_right_arrow();
void on_key_space();
void on_key_enter();
void top_screen();
void user_screen();
void guest_screen();
};
} // namespace betacore
#endif