#include "../includes/server.hpp"
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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namespace betacore
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{
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Server::Server(int port)
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{
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this->port = port;
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std::cout << "And so it begins..." << std::endl;
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this->start();
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}
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void Server::start()
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{
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this->server_socket = socket(AF_INET, SOCK_STREAM, 0);
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if (this->server_socket < 0)
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{
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std::cout << "ERROR on opening socket"<< std::endl;
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return;
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}
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std::cout << "Socket Connected"<< std::endl;
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bzero((char *)&server_address, sizeof(server_address));
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server_address.sin_family = AF_INET;
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server_address.sin_addr.s_addr = INADDR_ANY;
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server_address.sin_port = htons(this->port);
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if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) < 0)
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{
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std::cout << "ERROR on binding "<< std::endl;
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return;
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}
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std::cout << "Bound"<< std::endl;
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online = true;
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server_running=true;
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std::cout << "Server is online"<< std::endl;
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std::thread listen_thread([this] { this->listener(); } );
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listen_thread.detach();
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}
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void Server::listener()
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{
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std::cout << "Listener "<< online << std::endl;
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while (online) {
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struct sockaddr_in client_address;
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listen(this->server_socket, 5);
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socklen_t client_socket_length = sizeof(client_address);
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int client_number =
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accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
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this->client_socket_collection.push_back(client_address);
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this->clients.push_back(client_number);
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std::cout << "New Conenction"<< std::endl;
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std::thread socket_thread([this,client_number]{this->read_socket(client_number);});
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socket_thread.detach();
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}
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this->shutdown();
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}
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void Server::read_socket(int client)
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{
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std::cout
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<< "Ready To Read "
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<< client
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<< std::endl;
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int n;
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while (online)
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{
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if (client < 0)
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{
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std::cout << "ERROR on accept"<< std::endl;
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}
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bzero(buffer, 256);
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n = read(client, buffer, 1024);
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if (n < 0)
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{
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std::cout << "ERROR reading from socket"<< std::endl;
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}
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printf("Here is the message: %s\n", buffer);
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n = write(client, "I got your mesage\n", 18);
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if (n < 0)
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{
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std::cout << "ERROR Writing socket"<< std::endl;
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}
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}
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}
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void Server::shutdown()
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{
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std::cout << "Server is shuting down"<< std::endl;
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for (auto socket : clients){
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std::cout
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<< "Closing new socket :: "
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<< socket
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<< std::endl;
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close(socket);
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}
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std::cout << "Closing server socket" << std::endl;
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close(this->server_socket);
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server_running = false;
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}
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void Server::off(){
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this-> online = false;
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}
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bool Server::running(){
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return this->server_running;
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}
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} // namespace betacore
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