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- #include "../includes/server.hpp"
-
- #include <iostream>
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <unistd.h>
-
- namespace betacore
- {
- Server::Server(int port)
- {
- this->port = port;
- std::cout << "And so it begins..." << std::endl;
- this->start();
- }
- void Server::start()
- {
- this->server_socket = socket(AF_INET, SOCK_STREAM, 0);
- if (this->server_socket < 0)
- {
- std::cout << "ERROR on opening socket"<< std::endl;
- return;
- }
- std::cout << "Socket Connected"<< std::endl;
-
- bzero((char *)&server_address, sizeof(server_address));
-
- server_address.sin_family = AF_INET;
- server_address.sin_addr.s_addr = INADDR_ANY;
- server_address.sin_port = htons(this->port);
-
- if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) < 0)
- {
- std::cout << "ERROR on binding "<< std::endl;
-
- return;
- }
- std::cout << "Bound"<< std::endl;
- online = true;
- server_running=true;
- std::cout << "Server is online"<< std::endl;
- std::thread listen_thread([this] { this->listener(); } );
- listen_thread.detach();
- }
- void Server::listener()
- {
- std::cout << "Listener "<< online << std::endl;
- while (online) {
- struct sockaddr_in client_address;
- listen(this->server_socket, 5);
- socklen_t client_socket_length = sizeof(client_address);
- int client_number =
- accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
- this->client_socket_collection.push_back(client_address);
- this->clients.push_back(client_number);
- std::cout << "New Conenction"<< std::endl;
- std::thread socket_thread([this,client_number]{this->read_socket(client_number);});
- socket_thread.detach();
- }
- this->shutdown();
- }
- void Server::read_socket(int client)
- {
- std::cout
- << "Ready To Read "
- << client
- << std::endl;
- int n;
- while (online)
- {
- if (client < 0)
- {
- std::cout << "ERROR on accept"<< std::endl;
- }
- bzero(buffer, 256);
- n = read(client, buffer, 1024);
-
- if (n < 0)
- {
- std::cout << "ERROR reading from socket"<< std::endl;
- }
-
- printf("Here is the message: %s\n", buffer);
- n = write(client, "I got your mesage\n", 18);
-
- if (n < 0)
- {
- std::cout << "ERROR Writing socket"<< std::endl;
- }
- }
- }
- void Server::shutdown()
- {
- std::cout << "Server is shuting down"<< std::endl;
-
- for (auto socket : clients){
- std::cout
- << "Closing new socket :: "
- << socket
- << std::endl;
- close(socket);
- }
- std::cout << "Closing server socket" << std::endl;
- close(this->server_socket);
- server_running = false;
- }
- void Server::off(){
- this-> online = false;
- }
- bool Server::running(){
- return this->server_running;
- }
- } // namespace betacore
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