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#include "../includes/client.hpp"
namespace betacore
{
Client::Client(MODE mode, int port, std::string url, std::function<void(SHAPE &S)> &update) : _mode(mode),
_port(port),
_url(url),
_update(update)
{
this->start();
lookup["TRIANGLE"]="APPLE";
lookup["CIRCLE"]="ORANGE";
lookup["SQUARE"]="BANANA";
lookup["PENTAGON"]="PINEAPPLE";
lookup["APPLE"]="TRIANGLE";
lookup["ORANGE"]="CIRCLE";
lookup["BANANA"]="SQUARE";
lookup["PINEAPPLE"]="PENTAGON";
}
void Client::start()
{
std::cout
<< "Start"
<< "\nConnecting to: " << _url << ":" <<_port
<< std::endl;
//Create a socket point
this->_client_socket = socket(AF_INET, SOCK_STREAM, 0);
_server = gethostbyname(_url.c_str());
if (_client_socket < 0)
{
std::cout << "ERROR opening socket" << std::endl;
return;
}
std::cout
<< "Socket Open"
<< std::endl;
bzero((char *)&_server_address, sizeof(_server_address));
_server_address.sin_family = AF_INET;
bcopy((char *)_server->h_addr, (char *)&_server_address.sin_addr.s_addr, _server->h_length);
_server_address.sin_port = htons(_port);
// Now connect to the server
if (connect(_client_socket, (struct sockaddr *)&_server_address, sizeof(_server_address)) < 0)
{
std::cout << "ERROR connecting" << std::endl;
return;
}
this->_online = true;
this->_running = true;
std::thread listen_thread([this] { this->listener(); } );
listen_thread.detach();
std::cout
<< "Client Connected"
<< std::endl;
}
void Client::stop()
{
std::cout
<< "Stop"
<< std::endl;
}
void Client::kill()
{
std::cout
<< "Kill"
<< std::endl;
this->_online = false;
}
bool Client::running()
{
return this->_running;
}
SHAPE Client::parse(const std::string &message)
{
std::stringstream stream(message);
std::string tmp;
std::vector<std::string> words;
while (std::getline(stream, tmp, ':'))
words.push_back(tmp);
if (words.size() < 2)
return NONE;
tmp = words.at(1);
SHAPE result = decode(tmp);
if (result != UNKOWN)
return result;
if (_mode == EVE)
return UNKOWN;
return decode(crypt(tmp));
}
SHAPE Client::decode(const std::string &shape)
{
if (shape == "TRIANGLE")
return TRIANGLE;
if (shape == "CIRCLE")
return CIRCLE;
if (shape == "SQUARE")
return SQUARE;
if (shape == "PENTAGON")
return PENTAGON;
return UNKOWN;
}
std::string Client::crypt(const std::string &message)
{
// std::string output = std::string(message);
// for (int i = 0; i < message.size(); i++)
// output.at(i) = message[i] ^ key;
std::cout << "Crypt::" << message << " : " << lookup[message] << std::endl;
return lookup[message];
}
std::string Client::encode(const SHAPE &shape)
{
std::string message;
switch (shape)
{
case TRIANGLE:
message = "TRIANGLE";
break;
case CIRCLE:
message = "CIRCLE";
break;
case SQUARE:
message = "SQUARE";
break;
case PENTAGON:
message = "PENTAGON";
break;
default:
message = "UNKOWN";
break;
}
return message;
}
void Client::send(bool encrypt, SHAPE shape)
{
std::string message = "SHAPE:" ;
message += encrypt ? crypt(encode(shape)) : encode(shape) ;
message += ":END";
std::cout << "Sending Message: " << message << "\n" << std::endl;
char buffer[1024];
bzero(buffer,1024);
// for(int i=0; i<1024-1 && i < message.length(); i++){
// buffer[i]= message.at(i);
// }
strcpy(buffer,message.c_str());
buffer[1024-1]='\0';
int x =write(this->_client_socket, buffer, strlen(buffer));
if (x < 0)
{
std::cout << "Failed send to server" << std::endl;
}
}
void Client::listener()
{
std::cout << "listener" << std::endl;
char buffer[1024];
while (_online)
{
// Now read server response
bzero(buffer, 1024);
std::cout << "Wating For message" << std::endl;
if (read(_client_socket, buffer, 1024-1) < 0)
{
std::cout << "ERROR reading from socket" << std::endl;
}
std::string message(buffer);
std::cout << "Got Message: " << message << std::endl;
SHAPE shape = parse(buffer);
_update(shape);
}
}
} // namespace betacore