#include "../includes/client.hpp" namespace betacore { Client::Client(MODE mode, int port, std::string url, std::function &update) : _mode(mode), _port(port), _url(url), _update(update) { this->start(); lookup["TRIANGLE"]="APPLE"; lookup["CIRCLE"]="ORANGE"; lookup["SQUARE"]="BANANA"; lookup["PENTAGON"]="PINEAPPLE"; lookup["APPLE"]="TRIANGLE"; lookup["ORANGE"]="CIRCLE"; lookup["BANANA"]="SQUARE"; lookup["PINEAPPLE"]="PENTAGON"; } void Client::start() { std::cout << "Start" << "\nConnecting to: " << _url << ":" <<_port << std::endl; //Create a socket point this->_client_socket = socket(AF_INET, SOCK_STREAM, 0); _server = gethostbyname(_url.c_str()); if (_client_socket < 0) { std::cout << "ERROR opening socket" << std::endl; return; } std::cout << "Socket Open" << std::endl; bzero((char *)&_server_address, sizeof(_server_address)); _server_address.sin_family = AF_INET; bcopy((char *)_server->h_addr, (char *)&_server_address.sin_addr.s_addr, _server->h_length); _server_address.sin_port = htons(_port); // Now connect to the server if (connect(_client_socket, (struct sockaddr *)&_server_address, sizeof(_server_address)) < 0) { std::cout << "ERROR connecting" << std::endl; return; } this->_online = true; this->_running = true; std::thread listen_thread([this] { this->listener(); } ); listen_thread.detach(); std::cout << "Client Connected" << std::endl; } void Client::stop() { std::cout << "Stop" << std::endl; } void Client::kill() { std::cout << "Kill" << std::endl; this->_online = false; } bool Client::running() { return this->_running; } SHAPE Client::parse(const std::string &message) { std::stringstream stream(message); std::string tmp; std::vector words; while (std::getline(stream, tmp, ':')) words.push_back(tmp); if (words.size() < 2) return NONE; tmp = words.at(1); SHAPE result = decode(tmp); if (result != UNKOWN) return result; if (_mode == EVE) return UNKOWN; return decode(crypt(tmp)); } SHAPE Client::decode(const std::string &shape) { if (shape == "TRIANGLE") return TRIANGLE; if (shape == "CIRCLE") return CIRCLE; if (shape == "SQUARE") return SQUARE; if (shape == "PENTAGON") return PENTAGON; return UNKOWN; } std::string Client::crypt(const std::string &message) { // std::string output = std::string(message); // for (int i = 0; i < message.size(); i++) // output.at(i) = message[i] ^ key; std::cout << "Crypt::" << message << " : " << lookup[message] << std::endl; return lookup[message]; } std::string Client::encode(const SHAPE &shape) { std::string message; switch (shape) { case TRIANGLE: message = "TRIANGLE"; break; case CIRCLE: message = "CIRCLE"; break; case SQUARE: message = "SQUARE"; break; case PENTAGON: message = "PENTAGON"; break; default: message = "UNKOWN"; break; } return message; } void Client::send(bool encrypt, SHAPE shape) { std::string message = "SHAPE:" ; message += encrypt ? crypt(encode(shape)) : encode(shape) ; message += ":END"; std::cout << "Sending Message: " << message << "\n" << std::endl; char buffer[1024]; bzero(buffer,1024); // for(int i=0; i<1024-1 && i < message.length(); i++){ // buffer[i]= message.at(i); // } strcpy(buffer,message.c_str()); buffer[1024-1]='\0'; int x =write(this->_client_socket, buffer, strlen(buffer)); if (x < 0) { std::cout << "Failed send to server" << std::endl; } } void Client::listener() { std::cout << "listener" << std::endl; char buffer[1024]; while (_online) { // Now read server response bzero(buffer, 1024); std::cout << "Wating For message" << std::endl; if (read(_client_socket, buffer, 1024-1) < 0) { std::cout << "ERROR reading from socket" << std::endl; } std::string message(buffer); std::cout << "Got Message: " << message << std::endl; SHAPE shape = parse(buffer); _update(shape); } } } // namespace betacore