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- OUTPUT_DIR= bin
- COMPILER = g++
- COMPILER_FLAGS=-w
- SOURCE_DIR = source/
- INCLUDES_DIR =-I includes/
- LINKER_FLAGS =-lSDL2 -lGL -lGLU -lpthread
- LIBRARY_FLAGS= -std=c++11 -c -fPIC -shared
- SERVER_LIB=$(OUTPUT_DIR)/server.so
- CLIENT_LIB=$(OUTPUT_DIR)/client.so
- all: game | client_driver | server_driver
-
- game: $(SOURCE_DIR)game.cpp | make_dir
- $(COMPILER) $(INCLUDES_DIR) $(SOURCE_DIR)game.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/game.out
- client_lib: $(SOURCE_DIR)client.cpp | make_dir
- $(COMPILER) $(LIBRARY_FLAGS) $(INCLUDES_DIR) $(SOURCE_DIR)client.cpp -lpqxx -o $(CLIENT_LIB)
- client_driver: $(SOURCE_DIR)client_driver.cpp | client_lib
- $(COMPILER) $(INCLUDES_DIR) $(CLIENT_LIB) $(SOURCE_DIR)client_driver.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/client.out
- server_lib: $(SOURCE_DIR)server.cpp | make_dir
- $(COMPILER) $(LIBRARY_FLAGS) $(INCLUDES_DIR) $(SOURCE_DIR)server.cpp -lpqxx -o $(SERVER_LIB)
- server_driver: $(SOURCE_DIR)server_driver.cpp | server_lib
- $(COMPILER) $(INCLUDES_DIR) $(SERVER_LIB) $(SOURCE_DIR)server_driver.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/server.out
- make_dir:
- mkdir -p $(OUTPUT_DIR)
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