#ifndef __BETACORE_CLIENT_HPP__
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#define __BETACORE_CLIENT_HPP__
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#include <string>
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#include <iostream>
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#include <functional>
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#include <sstream>
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#include <vector>
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#include <thread>
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#include <map>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include "common.hpp"
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namespace betacore
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{
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class Client
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{
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private:
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bool _online = false;
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bool _running = false;
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char key = 'Z';
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int _port;
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std::string _url;
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MODE _mode;
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int _client_socket;
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std::function<void(SHAPE &S)> _update;
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struct sockaddr_in _server_address;
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struct hostent *_server;
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std::map<std::string, std::string> lookup;
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std::string encode(const SHAPE &shape);
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std::string crypt(const std::string &shape);
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std::string raw(const SHAPE &shape);
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SHAPE parse(const std::string &message);
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SHAPE decode(const std::string &message);
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/**
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* Function for Thread for getting information from server
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*/
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void listener();
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/**
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* Function for Thread for sending to server
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*/
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void sender();
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void start();
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void stop();
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public:
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Client(MODE mode, int port, std::string url, std::function<void(SHAPE &S)> &update);
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void kill();
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bool running();
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void send(bool encrypt, SHAPE shape);
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};
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} // namespace betacore
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#endif
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