#include "../includes/client.hpp" namespace betacore { Client::Client( MODE mode, int port, std::string url, std::function &update) : _mode(mode), _port(port), _url(url), _update(update) { lookup["TRIANGLE"] = "APPLE"; lookup["CIRCLE"] = "ORANGE"; lookup["SQUARE"] = "BANANA"; lookup["PENTAGON"] = "PINEAPPLE"; lookup["APPLE"] = "TRIANGLE"; lookup["ORANGE"] = "CIRCLE"; lookup["BANANA"] = "SQUARE"; lookup["PINEAPPLE"] = "PENTAGON"; this->start(); } Client::~Client(){ this->_running= false; this->_online=false; } void Client::start() { std::cout << "Start" << "\nConnecting to: " << _url << ":" << _port << std::endl; //Create a socket point this->_client_socket = socket(AF_INET, SOCK_STREAM, 0); _server = gethostbyname(_url.c_str()); if (_client_socket < 0) { std::cout << "ERROR opening socket" << std::endl; return; } std::cout << "Socket Open" << std::endl; bzero((char *)&_server_address, sizeof(_server_address)); _server_address.sin_family = AF_INET; bcopy( (char *)_server->h_addr, (char *)&_server_address.sin_addr.s_addr, _server->h_length); _server_address.sin_port = htons(_port); // Now connect to the server if (connect( _client_socket, (struct sockaddr *)&_server_address, sizeof(_server_address)) < 0) { std::cout << "ERROR connecting" << std::endl; return; } this->_online = true; this->_running = true; std::thread listen_thread([this] { this->listener(); }); listen_thread.detach(); std::cout << "Client Connected" << std::endl; } void Client::stop() { std::cout << "Stop" << std::endl; } void Client::kill() { std::cout << "Kill" << std::endl; this->_online = false; } bool Client::running() { return this->_running; } std::vector Client::explode(std::string &message){ std::stringstream stream(message); std::string tmp; std::vector words; while (std::getline(stream, tmp, ':')) words.push_back(tmp); return words; } SHAPE Client::parse(const std::string &message) { std::string tmp = message; SHAPE result = decode(tmp); if (result != UNKOWN) return result; if (_mode == EVE) return UNKOWN; return decode(crypt(tmp)); } SHAPE Client::decode(const std::string &shape) { if (shape == "TRIANGLE") return TRIANGLE; if (shape == "CIRCLE") return CIRCLE; if (shape == "SQUARE") return SQUARE; if (shape == "PENTAGON") return PENTAGON; return UNKOWN; } std::string Client::crypt(const std::string &message) { // std::string output = std::string(message); // for (int i = 0; i < message.size(); i++) // output.at(i) = message[i] ^ key; std::cout << "Crypt::" << message << " : " << lookup[message] << std::endl; return lookup[message]; } std::string Client::encode(const SHAPE &shape) { std::string message; switch (shape) { case TRIANGLE: message = "TRIANGLE"; break; case CIRCLE: message = "CIRCLE"; break; case SQUARE: message = "SQUARE"; break; case PENTAGON: message = "PENTAGON"; break; default: message = "UNKOWN"; break; } return message; } void Client::send(bool encrypt, SHAPE shape) { std::string message = "SHAPE:"; message += encrypt ? crypt(encode(shape)) : encode(shape); message += ":"; message += Parser::mode(this->_mode); std::cout << "Sending Message: " << message << "\n" << std::endl; char buffer[BUFFER_LENGTH]; bzero(buffer, BUFFER_LENGTH); strcpy(buffer, message.c_str()); buffer[BUFFER_LENGTH - 1] = '\0'; int x = write(this->_client_socket, buffer, strlen(buffer)); if (x < 0) { std::cout << "Failed send to server" << std::endl; } } void Client::listener() { std::cout << "listener" << std::endl; char buffer[BUFFER_LENGTH]; while (_online) { // Now read server response bzero(buffer, BUFFER_LENGTH); std::cout << "Wating For message" << std::endl; if (read(_client_socket, buffer, BUFFER_LENGTH - 1) < 0) { std::cout << "ERROR reading from socket" << std::endl; } std::string message(buffer); std::cout << "Got Message: " << message << std::endl; auto parts = explode(message); if(parts.size() < 3) return; SHAPE shape = parse(parts.at(1)); MODE mode = Parser::mode(parts.at(2)); _update(shape,mode); } } } // namespace betacore