#include "../includes/client.hpp" namespace betacore { Client::Client(MODE mode, int port, std::string address, std::function &update) : _mode(mode), _port(port), _address(address), _update(update) { this->start(); } void Client::start() { std::cout << "Start" << "\nConnecting to: " << _address << ":" <<_port << std::endl; //Create a socket point _client_socket = socket(AF_INET, SOCK_STREAM, 0); _server = gethostbyname(_address.c_str()); if (_client_socket < 0) { std::cout << "ERROR opening socket" << std::endl; return; } std::cout << "Socket Open" << std::endl; bzero((char *)&_server_address, sizeof(_server_address)); _server_address.sin_family = AF_INET; std::cout << "AF_INT SET" << std::endl; bcopy((char *)_server->h_addr, (char *)&_server_address.sin_addr.s_addr, _server->h_length); _server_address.sin_port = htons(_port); // Now connect to the server if (connect(_client_socket, (struct sockaddr *)&_server_address, sizeof(_server_address)) < 0) { std::cout << "ERROR connecting" << std::endl; return; } std::cout << "Client Connected" << std::endl; } void Client::stop() { std::cout << "Stop" << std::endl; } void Client::kill() { std::cout << "Kill" << std::endl; this->_online = false; } bool Client::running() { return this->_running; } SHAPE Client::parse(const std::string &message) { std::stringstream stream(message); std::string tmp; std::vector words; while (std::getline(stream, tmp, ':')) words.push_back(tmp); if (words.size() < 2) return NONE; tmp = words.at(1); SHAPE result = decode(tmp); if (result != UNKOWN) return result; if (_mode == EVE) return UNKOWN; return decode(crypt(tmp)); } SHAPE Client::decode(const std::string &shape) { if (shape == "TRIANGLE") return TRIANGLE; if (shape == "CIRCLE") return CIRCLE; if (shape == "SQUARE") return SQUARE; if (shape == "PENTAGON") return PENTAGON; return UNKOWN; } std::string Client::crypt(const std::string &message) { std::string output = message; for (int i = 0; i < message.size(); i++) output[i] = message[i] ^ key; return output; } std::string Client::encode(const SHAPE &shape) { std::string message; switch (shape) { case TRIANGLE: message = "TRIANGLE"; break; case CIRCLE: message = "CIRCLE"; break; case SQUARE: message = "SQUARE"; break; case PENTAGON: message = "PENTAGON"; break; default: message = "UNKOWN"; break; } return message; } void Client::send(bool encrypt, SHAPE shape) { std::string message = "SHAPE:" + encrypt ? crypt(encode(shape)) : encode(shape) + ":END"; std::cout << "Sending Message: " << message << std::endl; char buffer[BUFFER_SIZE]; bzero(buffer, BUFFER_SIZE); strcpy(buffer, message.c_str()); if (write(_client_socket, buffer, strlen(buffer) < 0)) { std::cout << "Failed send to server" << std::endl; } } void Client::listener() { while (_online) { // Now read server response char buffer[BUFFER_SIZE]; bzero(buffer, BUFFER_SIZE); if (read(_client_socket, buffer, BUFFER_SIZE-1) < 0) { std::cout << "ERROR reading from socket" << std::endl; } std::string message(buffer); SHAPE shape = parse(buffer); _update(shape); } } } // namespace betacore