Merge branch 'networking' of beta/shape-game into master
This commit is contained in:
commit
75423afd94
1
.vscode/c_cpp_properties.json
vendored
1
.vscode/c_cpp_properties.json
vendored
@ -6,6 +6,7 @@
|
||||
"c:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/include",
|
||||
"L:/SDL2-2.0.5/include",
|
||||
"L:/SDL2-2.0.5/include/SDL2",
|
||||
"${workspaceRoot}/includes/",
|
||||
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.10150.0/ucrt",
|
||||
"C:/Program Files (x86)/Windows Kits/8.1/Include/um/gl"
|
||||
],
|
||||
|
58
.vscode/settings.json
vendored
58
.vscode/settings.json
vendored
@ -3,6 +3,62 @@
|
||||
"*.cl": "c",
|
||||
"*.tpl": "html",
|
||||
"*.cool": "java",
|
||||
"cmath": "cpp"
|
||||
"cmath": "cpp",
|
||||
"cctype": "cpp",
|
||||
"clocale": "cpp",
|
||||
"cstdarg": "cpp",
|
||||
"cstddef": "cpp",
|
||||
"cstdio": "cpp",
|
||||
"cstdlib": "cpp",
|
||||
"ctime": "cpp",
|
||||
"cwchar": "cpp",
|
||||
"cwctype": "cpp",
|
||||
"array": "cpp",
|
||||
"*.tcc": "cpp",
|
||||
"chrono": "cpp",
|
||||
"cstdint": "cpp",
|
||||
"unordered_map": "cpp",
|
||||
"vector": "cpp",
|
||||
"exception": "cpp",
|
||||
"fstream": "cpp",
|
||||
"functional": "cpp",
|
||||
"initializer_list": "cpp",
|
||||
"iosfwd": "cpp",
|
||||
"iostream": "cpp",
|
||||
"istream": "cpp",
|
||||
"limits": "cpp",
|
||||
"memory": "cpp",
|
||||
"ostream": "cpp",
|
||||
"ratio": "cpp",
|
||||
"sstream": "cpp",
|
||||
"stdexcept": "cpp",
|
||||
"streambuf": "cpp",
|
||||
"system_error": "cpp",
|
||||
"thread": "cpp",
|
||||
"cinttypes": "cpp",
|
||||
"type_traits": "cpp",
|
||||
"tuple": "cpp",
|
||||
"typeinfo": "cpp",
|
||||
"utility": "cpp",
|
||||
"cstring": "cpp",
|
||||
"algorithm": "cpp",
|
||||
"ios": "cpp",
|
||||
"new": "cpp",
|
||||
"string": "cpp",
|
||||
"xfacet": "cpp",
|
||||
"xfunctional": "cpp",
|
||||
"xiosbase": "cpp",
|
||||
"xlocale": "cpp",
|
||||
"xlocinfo": "cpp",
|
||||
"xlocnum": "cpp",
|
||||
"xmemory": "cpp",
|
||||
"xmemory0": "cpp",
|
||||
"xstddef": "cpp",
|
||||
"xstring": "cpp",
|
||||
"xtr1common": "cpp",
|
||||
"xutility": "cpp",
|
||||
"xthread": "cpp",
|
||||
"map": "cpp",
|
||||
"xtree": "cpp"
|
||||
}
|
||||
}
|
70
includes/client.hpp
Normal file
70
includes/client.hpp
Normal file
@ -0,0 +1,70 @@
|
||||
#ifndef __BETACORE_CLIENT_HPP__
|
||||
#define __BETACORE_CLIENT_HPP__
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <functional>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <thread>
|
||||
#include <map>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
#include <netdb.h>
|
||||
#include <netinet/in.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "common.hpp"
|
||||
|
||||
namespace betacore
|
||||
{
|
||||
|
||||
class Client
|
||||
{
|
||||
private:
|
||||
bool _online = false;
|
||||
bool _running = false;
|
||||
char key = 'Z';
|
||||
int _port;
|
||||
std::string _url;
|
||||
MODE _mode;
|
||||
int _client_socket;
|
||||
std::function<void(SHAPE &S, MODE &M)> _update;
|
||||
struct sockaddr_in _server_address;
|
||||
struct hostent *_server;
|
||||
std::map<std::string, std::string> lookup;
|
||||
std::vector<std::string> explode(std::string &message);
|
||||
std::string encode(const SHAPE &shape);
|
||||
std::string crypt(const std::string &shape);
|
||||
|
||||
std::string raw(const SHAPE &shape);
|
||||
SHAPE parse(const std::string &message);
|
||||
|
||||
SHAPE decode(const std::string &message);
|
||||
/**
|
||||
* Function for Thread for getting information from server
|
||||
*/
|
||||
void listener();
|
||||
/**
|
||||
* Function for Thread for sending to server
|
||||
*/
|
||||
void sender();
|
||||
void start();
|
||||
void stop();
|
||||
|
||||
public:
|
||||
Client(
|
||||
MODE mode,
|
||||
int port,
|
||||
std::string url,
|
||||
std::function<void(SHAPE &S, MODE &M)> &update);
|
||||
~Client();
|
||||
void kill();
|
||||
bool running();
|
||||
void send(bool encrypt, SHAPE shape);
|
||||
};
|
||||
} // namespace betacore
|
||||
#endif
|
91
includes/common.hpp
Normal file
91
includes/common.hpp
Normal file
@ -0,0 +1,91 @@
|
||||
#ifndef __BETACORE_COMMON_HPP__
|
||||
#define __BETACORE_COMMON_HPP__
|
||||
|
||||
#define BUFFER_LENGTH 1024
|
||||
|
||||
#include <string>
|
||||
namespace betacore
|
||||
{
|
||||
|
||||
enum SHAPE
|
||||
{
|
||||
NONE,
|
||||
TRIANGLE,
|
||||
CIRCLE,
|
||||
SQUARE,
|
||||
PENTAGON,
|
||||
UNKOWN
|
||||
};
|
||||
enum MODE
|
||||
{
|
||||
ALICE,
|
||||
BOB,
|
||||
EVE,
|
||||
END
|
||||
};
|
||||
class Parser
|
||||
{
|
||||
public:
|
||||
static std::string mode(MODE &mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ALICE:
|
||||
return "ALICE";
|
||||
case BOB:
|
||||
return "BOB";
|
||||
case EVE:
|
||||
return "EVE";
|
||||
default:
|
||||
return "END";
|
||||
}
|
||||
}
|
||||
static MODE mode(const std::string &mode)
|
||||
{
|
||||
if (mode == "ALICE")
|
||||
return ALICE;
|
||||
if (mode == "BOB")
|
||||
return BOB;
|
||||
return END;
|
||||
}
|
||||
|
||||
static SHAPE shape(const std::string &shape)
|
||||
{
|
||||
|
||||
if (shape == "TRIANGLE")
|
||||
return TRIANGLE;
|
||||
if (shape == "CIRCLE")
|
||||
return CIRCLE;
|
||||
if (shape == "SQUARE")
|
||||
return SQUARE;
|
||||
if (shape == "PENTAGON")
|
||||
return PENTAGON;
|
||||
return UNKOWN;
|
||||
}
|
||||
|
||||
static std::string shape(const SHAPE &shape)
|
||||
{
|
||||
std::string message;
|
||||
switch (shape)
|
||||
{
|
||||
case TRIANGLE:
|
||||
message = "TRIANGLE";
|
||||
break;
|
||||
case CIRCLE:
|
||||
message = "CIRCLE";
|
||||
break;
|
||||
case SQUARE:
|
||||
message = "SQUARE";
|
||||
break;
|
||||
case PENTAGON:
|
||||
message = "PENTAGON";
|
||||
break;
|
||||
default:
|
||||
message = "UNKOWN";
|
||||
break;
|
||||
}
|
||||
return message;
|
||||
}
|
||||
};
|
||||
} // namespace betacore
|
||||
#endif
|
@ -17,16 +17,12 @@
|
||||
#include <string>
|
||||
#include <math.h>
|
||||
#define PI 3.14159265359
|
||||
#include "common.hpp"
|
||||
#include "client.hpp"
|
||||
|
||||
namespace betacore
|
||||
{
|
||||
enum SHAPE{
|
||||
NONE,
|
||||
TRIANGLE,
|
||||
CIRCLE,
|
||||
SQUARE,
|
||||
PENTAGON,
|
||||
UNKOWN
|
||||
};
|
||||
|
||||
class Game
|
||||
{
|
||||
private:
|
||||
@ -37,11 +33,12 @@ private:
|
||||
const int SCREEN_HEIGHT = 600;
|
||||
int MONITOR_WIDTH=1920;
|
||||
int MONITOR_HEIGHT=1080;
|
||||
const char *TITLE = "Lesson 01";
|
||||
const char *TITLE ;
|
||||
bool KEEP_ALIVE = true;
|
||||
bool SHOW_GRID = false;
|
||||
SHAPE USER_CURRENT = TRIANGLE;
|
||||
SHAPE GUST_CURRENT = UNKOWN;
|
||||
SHAPE USER_CURRENT = NONE;
|
||||
SHAPE GUST_CURRENT = NONE;
|
||||
MODE ME;
|
||||
bool KEY_UP_ARROW_ACTIVE = false;
|
||||
bool KEY_DOWN_ARROW_ACTIVE = false;
|
||||
bool KEY_LEFT_ARROW_ACTIVE = false;
|
||||
@ -49,8 +46,11 @@ private:
|
||||
bool KEY_SPACE_ACTIVE = false;
|
||||
bool KEY_RETURN_ACTIVE = false;
|
||||
bool FULL_SCREEN = false;
|
||||
Client* client = nullptr;
|
||||
public:
|
||||
Game();
|
||||
Game(MODE mode,
|
||||
int port,
|
||||
std::string url);
|
||||
~Game();
|
||||
int init();
|
||||
int initGL();
|
||||
@ -84,6 +84,8 @@ public:
|
||||
void top_screen();
|
||||
void user_screen();
|
||||
void guest_screen();
|
||||
|
||||
void update(SHAPE &s,MODE &m);
|
||||
};
|
||||
} // namespace betacore
|
||||
#endif
|
51
includes/server.hpp
Normal file
51
includes/server.hpp
Normal file
@ -0,0 +1,51 @@
|
||||
#ifndef __BETACORE_SERVER_HPP__
|
||||
#define __BETACORE_SERVER_HPP__
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/poll.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
#include <signal.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <functional>
|
||||
#include "common.hpp"
|
||||
|
||||
namespace betacore
|
||||
{
|
||||
|
||||
|
||||
class Server
|
||||
{
|
||||
private:
|
||||
fd_set rset;
|
||||
bool online = false;
|
||||
bool server_running= false;
|
||||
int port;
|
||||
int server_socket;
|
||||
std::vector<int> clients;
|
||||
struct sockaddr_in server_address;
|
||||
void start();
|
||||
void shutdown();
|
||||
void listener();
|
||||
void read_socket(int client);
|
||||
void forward_message(int client,char buffer[BUFFER_LENGTH] );
|
||||
public:
|
||||
Server(int port);
|
||||
void off();
|
||||
bool running();
|
||||
|
||||
};
|
||||
} // namespace betacore
|
||||
|
||||
#endif
|
2
install.sh
Normal file
2
install.sh
Normal file
@ -0,0 +1,2 @@
|
||||
sudo apt-get install libsdl2-dev
|
||||
sudo apt-get install freeglut3-dev
|
23
makefile
23
makefile
@ -1,14 +1,25 @@
|
||||
OUTPUT_DIR= bin
|
||||
COMPILER = g++
|
||||
COMPILER_FLAGS=-w
|
||||
COMPILER_FLAGS=-w -std=c++11
|
||||
SOURCE_DIR = source/
|
||||
INCLUDES_DIR =-I includes/
|
||||
LINKER_FLAGS =-lSDL2 -lGL -lGLU
|
||||
LINKER_FLAGS =-lSDL2 -lGL -lGLU -lpthread
|
||||
LIBRARY_FLAGS= -std=c++11 -c -fPIC -shared
|
||||
SERVER_LIB=$(OUTPUT_DIR)/server.so
|
||||
CLIENT_LIB=$(OUTPUT_DIR)/client.so
|
||||
all: game | driver
|
||||
|
||||
all: game
|
||||
|
||||
game: $(SOURCE_DIR)game.cpp | make_dir
|
||||
$(COMPILER) $(INCLUDES_DIR) $(SOURCE_DIR)game.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/game
|
||||
driver: client_driver | server_driver
|
||||
|
||||
client_lib: $(SOURCE_DIR)client.cpp | make_dir
|
||||
$(COMPILER) $(LIBRARY_FLAGS) $(INCLUDES_DIR) $(SOURCE_DIR)client.cpp -lpqxx -o $(CLIENT_LIB)
|
||||
client_driver: $(SOURCE_DIR)client_driver.cpp | client_lib
|
||||
$(COMPILER) $(INCLUDES_DIR) $(CLIENT_LIB) $(SOURCE_DIR)client_driver.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/client.out
|
||||
game: $(SOURCE_DIR)game.cpp | client_lib
|
||||
$(COMPILER) $(INCLUDES_DIR) $(SOURCE_DIR)game.cpp $(CLIENT_LIB) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/game.out
|
||||
server_lib: $(SOURCE_DIR)server.cpp | make_dir
|
||||
$(COMPILER) $(LIBRARY_FLAGS) $(INCLUDES_DIR) $(SOURCE_DIR)server.cpp -lpqxx -o $(SERVER_LIB)
|
||||
server_driver: $(SOURCE_DIR)server_driver.cpp | server_lib
|
||||
$(COMPILER) $(INCLUDES_DIR) $(SERVER_LIB) $(SOURCE_DIR)server_driver.cpp $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OUTPUT_DIR)/server.out
|
||||
make_dir:
|
||||
mkdir -p $(OUTPUT_DIR)
|
||||
|
2
run.sh
2
run.sh
@ -1,2 +1,2 @@
|
||||
export SDL_VIDEO_X11_VISUALID=
|
||||
./bin/game
|
||||
./bin/game.out 1 4444 localhost
|
203
source/client.cpp
Normal file
203
source/client.cpp
Normal file
@ -0,0 +1,203 @@
|
||||
#include "../includes/client.hpp"
|
||||
|
||||
namespace betacore
|
||||
{
|
||||
Client::Client(
|
||||
MODE mode,
|
||||
int port,
|
||||
std::string url,
|
||||
std::function<void(SHAPE &S, MODE &M)> &update) : _mode(mode),
|
||||
_port(port),
|
||||
_url(url),
|
||||
_update(update)
|
||||
{
|
||||
|
||||
lookup["TRIANGLE"] = "APPLE";
|
||||
lookup["CIRCLE"] = "ORANGE";
|
||||
lookup["SQUARE"] = "BANANA";
|
||||
lookup["PENTAGON"] = "PINEAPPLE";
|
||||
|
||||
lookup["APPLE"] = "TRIANGLE";
|
||||
lookup["ORANGE"] = "CIRCLE";
|
||||
lookup["BANANA"] = "SQUARE";
|
||||
lookup["PINEAPPLE"] = "PENTAGON";
|
||||
this->start();
|
||||
}
|
||||
Client::~Client(){
|
||||
this->_running= false;
|
||||
this->_online=false;
|
||||
}
|
||||
void Client::start()
|
||||
{
|
||||
std::cout
|
||||
<< "Start"
|
||||
<< "\nConnecting to: " << _url << ":" << _port
|
||||
<< std::endl;
|
||||
//Create a socket point
|
||||
this->_client_socket = socket(AF_INET, SOCK_STREAM, 0);
|
||||
_server = gethostbyname(_url.c_str());
|
||||
if (_client_socket < 0)
|
||||
{
|
||||
std::cout << "ERROR opening socket" << std::endl;
|
||||
return;
|
||||
}
|
||||
std::cout
|
||||
<< "Socket Open"
|
||||
<< std::endl;
|
||||
bzero((char *)&_server_address, sizeof(_server_address));
|
||||
_server_address.sin_family = AF_INET;
|
||||
|
||||
bcopy(
|
||||
(char *)_server->h_addr,
|
||||
(char *)&_server_address.sin_addr.s_addr,
|
||||
_server->h_length);
|
||||
_server_address.sin_port = htons(_port);
|
||||
|
||||
// Now connect to the server
|
||||
if (connect(
|
||||
_client_socket,
|
||||
(struct sockaddr *)&_server_address,
|
||||
sizeof(_server_address)) < 0)
|
||||
{
|
||||
std::cout << "ERROR connecting" << std::endl;
|
||||
return;
|
||||
}
|
||||
this->_online = true;
|
||||
this->_running = true;
|
||||
std::thread listen_thread([this] { this->listener(); });
|
||||
listen_thread.detach();
|
||||
|
||||
std::cout
|
||||
<< "Client Connected"
|
||||
<< std::endl;
|
||||
}
|
||||
void Client::stop()
|
||||
{
|
||||
std::cout
|
||||
<< "Stop"
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
void Client::kill()
|
||||
{
|
||||
std::cout
|
||||
<< "Kill"
|
||||
<< std::endl;
|
||||
this->_online = false;
|
||||
}
|
||||
bool Client::running()
|
||||
{
|
||||
return this->_running;
|
||||
}
|
||||
|
||||
std::vector<std::string> Client::explode(std::string &message){
|
||||
std::stringstream stream(message);
|
||||
std::string tmp;
|
||||
std::vector<std::string> words;
|
||||
while (std::getline(stream, tmp, ':'))
|
||||
words.push_back(tmp);
|
||||
return words;
|
||||
}
|
||||
|
||||
SHAPE Client::parse(const std::string &message)
|
||||
{
|
||||
SHAPE result = decode(message);
|
||||
if (result != UNKOWN)
|
||||
return result;
|
||||
if (_mode == EVE)
|
||||
return UNKOWN;
|
||||
return decode(crypt(message));
|
||||
}
|
||||
SHAPE Client::decode(const std::string &shape)
|
||||
{
|
||||
|
||||
if (shape == "TRIANGLE")
|
||||
return TRIANGLE;
|
||||
if (shape == "CIRCLE")
|
||||
return CIRCLE;
|
||||
if (shape == "SQUARE")
|
||||
return SQUARE;
|
||||
if (shape == "PENTAGON")
|
||||
return PENTAGON;
|
||||
return UNKOWN;
|
||||
}
|
||||
std::string Client::crypt(const std::string &message)
|
||||
{
|
||||
|
||||
// std::string output = std::string(message);
|
||||
|
||||
// for (int i = 0; i < message.size(); i++)
|
||||
// output.at(i) = message[i] ^ key;
|
||||
std::cout << "Crypt::" << message << " : " << lookup[message] << std::endl;
|
||||
return lookup[message];
|
||||
}
|
||||
std::string Client::encode(const SHAPE &shape)
|
||||
{
|
||||
std::string message;
|
||||
switch (shape)
|
||||
{
|
||||
case TRIANGLE:
|
||||
message = "TRIANGLE";
|
||||
break;
|
||||
case CIRCLE:
|
||||
message = "CIRCLE";
|
||||
break;
|
||||
case SQUARE:
|
||||
message = "SQUARE";
|
||||
break;
|
||||
case PENTAGON:
|
||||
message = "PENTAGON";
|
||||
break;
|
||||
default:
|
||||
message = "UNKOWN";
|
||||
break;
|
||||
}
|
||||
return message;
|
||||
}
|
||||
void Client::send(bool encrypt, SHAPE shape)
|
||||
{
|
||||
|
||||
std::string message = "SHAPE:";
|
||||
message += encrypt ? crypt(encode(shape)) : encode(shape);
|
||||
message += ":";
|
||||
message += Parser::mode(this->_mode);
|
||||
std::cout << "Sending Message: " << message << "\n"
|
||||
<< std::endl;
|
||||
char buffer[BUFFER_LENGTH];
|
||||
bzero(buffer, BUFFER_LENGTH);
|
||||
strcpy(buffer, message.c_str());
|
||||
buffer[BUFFER_LENGTH - 1] = '\0';
|
||||
int x = write(this->_client_socket, buffer, strlen(buffer));
|
||||
if (x < 0)
|
||||
{
|
||||
std::cout << "Failed send to server" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Client::listener()
|
||||
{
|
||||
std::cout << "listener" << std::endl;
|
||||
char buffer[BUFFER_LENGTH];
|
||||
while (_online)
|
||||
{
|
||||
|
||||
// Now read server response
|
||||
|
||||
bzero(buffer, BUFFER_LENGTH);
|
||||
std::cout << "Wating For message" << std::endl;
|
||||
if (read(_client_socket, buffer, BUFFER_LENGTH - 1) < 0)
|
||||
{
|
||||
std::cout << "ERROR reading from socket" << std::endl;
|
||||
}
|
||||
|
||||
std::string message(buffer);
|
||||
std::cout << "Got Message: " << message << std::endl;
|
||||
auto parts = explode(message);
|
||||
if(parts.size() < 3)
|
||||
return;
|
||||
SHAPE shape = parse(parts.at(1));
|
||||
MODE mode = Parser::mode(parts.at(2));
|
||||
_update(shape,mode);
|
||||
}
|
||||
}
|
||||
} // namespace betacore
|
31
source/client_driver.cpp
Normal file
31
source/client_driver.cpp
Normal file
@ -0,0 +1,31 @@
|
||||
#include "client.hpp"
|
||||
#include <iostream>
|
||||
|
||||
void test(betacore::SHAPE &s, betacore::MODE &m)
|
||||
{
|
||||
std::cout
|
||||
<< "Got Shape::"
|
||||
<< betacore::Parser::shape(s)
|
||||
<< "\tFrom"
|
||||
<< betacore::Parser::mode(m)
|
||||
<< std::endl;
|
||||
}
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
std::function<void(betacore::SHAPE & s, betacore::MODE & m)> fn = test;
|
||||
betacore::Client client(betacore::ALICE, 4444, "localhost", fn);
|
||||
client.send(false, betacore::TRIANGLE);
|
||||
client.send(true, betacore::TRIANGLE);
|
||||
//s.off();
|
||||
//while(client.running()){}
|
||||
std::string a;
|
||||
while (client.running())
|
||||
{
|
||||
std::cin >> a;
|
||||
client.send(false, betacore::TRIANGLE);
|
||||
if (a == "q")
|
||||
client.kill();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
115
source/game.cpp
115
source/game.cpp
@ -1,20 +1,40 @@
|
||||
#include "game.hpp"
|
||||
|
||||
void gluPerspective(double fovy,double aspect, double zNear, double zFar)
|
||||
{
|
||||
// Start in projection mode.
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
double xmin, xmax, ymin, ymax;
|
||||
ymax = zNear * tan(fovy * M_PI / 360.0);
|
||||
ymin = -ymax;
|
||||
xmin = ymin * aspect;
|
||||
xmax = ymax * aspect;
|
||||
glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
|
||||
}
|
||||
namespace betacore
|
||||
{
|
||||
Game::Game()
|
||||
Game::Game(MODE mode,
|
||||
int port,
|
||||
std::string url): ME(mode)
|
||||
{
|
||||
|
||||
printf("%d\t%d\n", this->MONITOR_WIDTH,this->MONITOR_HEIGHT);
|
||||
this->TITLE = Parser::mode(mode).c_str();
|
||||
|
||||
printf("%s\t%s\t%d\t%d\n",this->TITLE, Parser::mode(mode).c_str(),
|
||||
this->MONITOR_WIDTH, this->MONITOR_HEIGHT);
|
||||
if (init())
|
||||
{
|
||||
printf("Error loading init\n");
|
||||
return;
|
||||
}
|
||||
using namespace std::placeholders;
|
||||
std::function<void(SHAPE & s, MODE & m)> fn =
|
||||
std::bind(&Game::update, this, _1, _2);
|
||||
this->client = new Client(mode, port, url, fn);
|
||||
// SDL_DisplayMode DM;
|
||||
// SDL_GetCurrentDisplayMode(0, &DM);
|
||||
this->MONITOR_HEIGHT=1080;
|
||||
this->MONITOR_WIDTH=1920;
|
||||
this->MONITOR_HEIGHT = 1080;
|
||||
this->MONITOR_WIDTH = 1920;
|
||||
SDL_Event event;
|
||||
|
||||
while (this->KEEP_ALIVE)
|
||||
@ -25,8 +45,11 @@ Game::Game()
|
||||
}
|
||||
close();
|
||||
}
|
||||
Game::~Game() {
|
||||
|
||||
Game::~Game()
|
||||
{
|
||||
if (this->client != nullptr)
|
||||
delete this->client;
|
||||
this->client = nullptr;
|
||||
}
|
||||
|
||||
int Game::init()
|
||||
@ -111,7 +134,7 @@ int Game::initGL()
|
||||
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
printf("OpenGL Error %s\n", gluErrorString(error));
|
||||
printf("OpenGL Error %s\n");
|
||||
result = -1;
|
||||
return result;
|
||||
}
|
||||
@ -122,7 +145,6 @@ int Game::initGL()
|
||||
glViewport(0, 0, this->SCREEN_WIDTH, this->SCREEN_HEIGHT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(
|
||||
45.0f,
|
||||
(GLfloat)this->SCREEN_WIDTH / (GLfloat)this->SCREEN_HEIGHT,
|
||||
@ -245,7 +267,8 @@ void Game::rectangle()
|
||||
glVertex3f(-2.5f, -1.0f, 0.0f); // Bottom Left
|
||||
glEnd();
|
||||
}
|
||||
void Game::cross(bool filled){
|
||||
void Game::cross(bool filled)
|
||||
{
|
||||
double width = 0.15;
|
||||
if (filled)
|
||||
glBegin(GL_QUADS);
|
||||
@ -341,8 +364,6 @@ void Game::circle(bool filled)
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
|
||||
|
||||
|
||||
else
|
||||
glBegin(GL_LINE_LOOP);
|
||||
|
||||
@ -368,7 +389,7 @@ void Game::pentagon(bool filled)
|
||||
glColor3f(1.0f, 0.0f, 1.0f);
|
||||
float angleIncrement = 360.0f / 5.0f;
|
||||
angleIncrement *= PI / 180.0f;
|
||||
if ( filled)
|
||||
if (filled)
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
else
|
||||
glBegin(GL_LINE_LOOP);
|
||||
@ -408,6 +429,16 @@ void Game::user_screen()
|
||||
|
||||
this->pentagon();
|
||||
break;
|
||||
case UNKOWN:
|
||||
float gray = 105.0 / 255.0;
|
||||
glColor3f(gray, gray, gray);
|
||||
glPushMatrix();
|
||||
glRotatef(-45.0f, 0.0f, 0.0f, 1.0f);
|
||||
glScalef(2.0f, 2.0f, 0.0f);
|
||||
|
||||
this->cross(true);
|
||||
glPopMatrix();
|
||||
break;
|
||||
}
|
||||
|
||||
// glTranslatef(3.0f, 0.0f, 0.0f); // Move Right 3 Units
|
||||
@ -443,7 +474,7 @@ void Game::guest_screen()
|
||||
break;
|
||||
case UNKOWN:
|
||||
float gray = 105.0 / 255.0;
|
||||
glColor3f(gray,gray,gray);
|
||||
glColor3f(gray, gray, gray);
|
||||
glPushMatrix();
|
||||
glRotatef(-45.0f, 0.0f, 0.0f, 1.0f);
|
||||
glScalef(2.0f, 2.0f, 0.0f);
|
||||
@ -453,7 +484,6 @@ void Game::guest_screen()
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
void Game::top_screen()
|
||||
@ -486,7 +516,6 @@ void Game::resize(int width, int height)
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
@ -533,25 +562,29 @@ void Game::key_down(SDL_Keycode key_code)
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
this->KEY_SPACE_ACTIVE = true;
|
||||
this->on_key_space();
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
this->KEY_RETURN_ACTIVE = true;
|
||||
this->on_key_enter();
|
||||
break;
|
||||
case SDLK_F11:
|
||||
|
||||
if(FULL_SCREEN){
|
||||
if (FULL_SCREEN)
|
||||
{
|
||||
SDL_SetWindowPosition(this->WINDOW, 100, 100);
|
||||
SDL_RestoreWindow(this->WINDOW);
|
||||
//SDL_SetWindowResizable(this->WINDOW, SDL_TRUE);
|
||||
//SDL_SetWindowBordered(this->WINDOW, 1);
|
||||
SDL_SetWindowSize(this->WINDOW,SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
SDL_SetWindowSize(this->WINDOW, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
//SDL_SetWindowFullscreen(this->WINDOW,SDL_WINDOW_FULLSCREEN );
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
SDL_SetWindowPosition(this->WINDOW, 0, 0);
|
||||
//SDL_SetWindowResizable(this->WINDOW, SDL_FALSE);
|
||||
//SDL_SetWindowBordered(this->WINDOW, 0);
|
||||
SDL_SetWindowSize(this->WINDOW,MONITOR_WIDTH, MONITOR_HEIGHT);
|
||||
SDL_SetWindowSize(this->WINDOW, MONITOR_WIDTH, MONITOR_HEIGHT);
|
||||
//SDL_SetWindowFullscreen(this->WINDOW,0 );
|
||||
}
|
||||
this->FULL_SCREEN = !this->FULL_SCREEN;
|
||||
@ -668,14 +701,54 @@ void Game::on_key_right_arrow()
|
||||
}
|
||||
void Game::on_key_space()
|
||||
{
|
||||
this->client->send(false,this->USER_CURRENT);
|
||||
}
|
||||
void Game::on_key_enter()
|
||||
{
|
||||
this->client->send(true,this->USER_CURRENT);
|
||||
}
|
||||
void Game::update(SHAPE &s, MODE &m)
|
||||
{
|
||||
if (m == ME || (ME==EVE && m == ALICE))
|
||||
this->USER_CURRENT = s;
|
||||
else
|
||||
this->GUST_CURRENT = s;
|
||||
}
|
||||
} // namespace betacore
|
||||
|
||||
|
||||
void ussage(){
|
||||
std::cout
|
||||
<< "Ussage:\n"
|
||||
<< "\tMODE: 1-3\n"
|
||||
<< "\t\t1)Alice\n"
|
||||
<< "\t\t2)Bob\n"
|
||||
<< "\t\t2)Eve\n"
|
||||
<< "\tport\n"
|
||||
<< "\taddress"
|
||||
<< std::endl;
|
||||
}
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
betacore::Game game;
|
||||
|
||||
if(argc < 4){
|
||||
ussage();
|
||||
return 1;
|
||||
}
|
||||
betacore::MODE mode = betacore::EVE;
|
||||
int a = atoi(argv[1]);
|
||||
std::cout << "Running mode" << a << std::endl;
|
||||
switch( a){
|
||||
case 1:
|
||||
mode = betacore::ALICE;
|
||||
break;
|
||||
case 2:
|
||||
mode = betacore::BOB;
|
||||
break;
|
||||
default:
|
||||
mode = betacore::EVE;
|
||||
break;
|
||||
}
|
||||
betacore::Game game(mode, atoi(argv[2]),argv[3]);
|
||||
return 0;
|
||||
}
|
137
source/server.cpp
Normal file
137
source/server.cpp
Normal file
@ -0,0 +1,137 @@
|
||||
#include "../includes/server.hpp"
|
||||
|
||||
namespace betacore
|
||||
{
|
||||
Server::Server(int port)
|
||||
{
|
||||
this->port = port;
|
||||
std::cout << "And so it begins..." << std::endl;
|
||||
this->start();
|
||||
}
|
||||
void Server::start()
|
||||
{
|
||||
this->server_socket = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (this->server_socket < 0)
|
||||
{
|
||||
std::cout << "ERROR on opening socket" << std::endl;
|
||||
return;
|
||||
}
|
||||
std::cout << "Socket Connected" << std::endl;
|
||||
|
||||
bzero((char *)&server_address, sizeof(server_address));
|
||||
|
||||
server_address.sin_family = AF_INET;
|
||||
server_address.sin_addr.s_addr = INADDR_ANY;
|
||||
server_address.sin_port = htons(this->port);
|
||||
|
||||
if (bind(
|
||||
server_socket,
|
||||
(struct sockaddr *)&server_address,
|
||||
sizeof(server_address)) < 0)
|
||||
{
|
||||
std::cout << "ERROR on binding " << std::endl;
|
||||
return;
|
||||
}
|
||||
std::cout << "Bound" << std::endl;
|
||||
online = true;
|
||||
server_running = true;
|
||||
std::cout << "Server is online" << std::endl;
|
||||
signal(SIGPIPE, SIG_IGN); // Prevents issue with sig kill on client
|
||||
std::thread listen_thread([this] { this->listener(); });
|
||||
listen_thread.detach();
|
||||
}
|
||||
void Server::listener()
|
||||
{
|
||||
std::cout << "Listener " << online << std::endl;
|
||||
struct sockaddr_in client_address;
|
||||
listen(this->server_socket, 10);
|
||||
while (online)
|
||||
{
|
||||
|
||||
socklen_t client_socket_length = sizeof(client_address);
|
||||
int client_number =
|
||||
accept(server_socket, (struct sockaddr *)&client_address, &client_socket_length);
|
||||
this->clients.push_back(client_number);
|
||||
std::cout << "New Conenction" << std::endl;
|
||||
if (client_number < 0)
|
||||
{
|
||||
std::cout << "ERROR on accept" << std::endl;
|
||||
continue;
|
||||
}
|
||||
std::thread socket_thread([this, client_number] { this->read_socket(client_number); });
|
||||
socket_thread.detach();
|
||||
}
|
||||
this->shutdown();
|
||||
}
|
||||
void Server::read_socket(int client)
|
||||
{
|
||||
std::cout
|
||||
<< "Ready To Read "
|
||||
<< client
|
||||
<< std::endl;
|
||||
int n;
|
||||
char buffer[BUFFER_LENGTH];
|
||||
while (online &&
|
||||
std::find(clients.begin(), clients.end(), client) != clients.end())
|
||||
{
|
||||
|
||||
bzero(buffer, BUFFER_LENGTH);
|
||||
|
||||
n = read(client, buffer, BUFFER_LENGTH - 1);
|
||||
|
||||
if (n < 0)
|
||||
{
|
||||
std::cout << "ERROR reading from socket" << std::endl;
|
||||
break;
|
||||
}
|
||||
this->forward_message(client, buffer);
|
||||
}
|
||||
std::cout << "Closing Connection for " << client << std::endl;
|
||||
clients.erase(
|
||||
std::remove(clients.begin(), clients.end(), client), clients.end());
|
||||
close(client);
|
||||
}
|
||||
void Server::forward_message(int client, char buffer[BUFFER_LENGTH])
|
||||
{
|
||||
std::cout << "forward message form " << client << std::endl;
|
||||
int n;
|
||||
int error = 0;
|
||||
|
||||
for (int c : clients)
|
||||
{
|
||||
if (c == client)
|
||||
continue;
|
||||
std::cout
|
||||
<< "forward message form "
|
||||
<< client
|
||||
<< "to "
|
||||
<< c
|
||||
<< std::endl;
|
||||
n = write(c, buffer, strlen(buffer));
|
||||
|
||||
if (n < 0)
|
||||
{
|
||||
std::cout << "ERROR Writing socket to " << c << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Server::shutdown()
|
||||
{
|
||||
std::cout << "Server is shuting down" << std::endl;
|
||||
|
||||
std::cout << "Closing server socket" << std::endl;
|
||||
close(this->server_socket);
|
||||
server_running = false;
|
||||
}
|
||||
void Server::off()
|
||||
{
|
||||
this->online = false;
|
||||
}
|
||||
bool Server::running()
|
||||
{
|
||||
return this->server_running;
|
||||
}
|
||||
|
||||
} // namespace betacore
|
8
source/server_driver.cpp
Normal file
8
source/server_driver.cpp
Normal file
@ -0,0 +1,8 @@
|
||||
#include "server.hpp"
|
||||
|
||||
int main(int argc, char * argv[]){
|
||||
betacore::Server s(4444);
|
||||
//s.off();
|
||||
while(s.running()){}
|
||||
return 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user