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- #ifndef __BETACORE_GAME_HPP__
- #define __BETACORE_GAME_HPP__
-
- #ifdef _WIN32
- #define SDL_MAIN_HANDLED
- #include <Windows.h>
- #include <GLU.h>
- #include <GL/gl.h>
- #elif linux
- #include <GL/glu.h>
- #endif
-
- #include <SDL2/SDL.h>
- #include <SDL2/SDL_opengl.h>
- #include <stdio.h>
- #include <string.h>
- #include <string>
- #include <math.h>
- #define PI 3.14159265359
- namespace betacore
- {
- enum SHAPE{
- NONE,
- TRIANGLE,
- CIRCLE,
- SQUARE,
- PENTAGON
- };
- class Game
- {
- private:
- SDL_Window *WINDOW = NULL;
- SDL_GLContext glContext;
-
- const int SCREEN_WIDTH = 800;
- const int SCREEN_HEIGHT = 600;
- const char *TITLE = "Lesson 01";
- bool KEEP_ALIVE = true;
- bool SHOW_GRID = false;
- SHAPE USER_CURRENT = TRIANGLE;
-
- public:
- Game();
- ~Game();
- int init();
- int initGL();
- void box();
- void close();
- void grid();
- void paint();
- void events( SDL_Event &event );
- void key_down(SDL_Keycode key_code);
- void resize ( int width, int height );
- void triangle();
- void square();
- void circle();
- void pentagon();
- void rectangle();
-
- void on_key_up_arrow();
- void on_key_down_arrow();
- void on_key_left_arrow();
- void on_key_right_arrow();
- void on_key_space();
- void on_key_enter();
- void top_screen();
- void user_screen();
- void guest_screen();
- };
- } // namespace betacore
- #endif
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